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FPS InfiniteNewsv1.5.11: Fullscreen fix + OpenVR update + 5089 Sequel Testing
In-game event

v1.5.11: Fullscreen fix + OpenVR update + 5089 Sequel Testing

FPS Infinite · published 20 Oct 2020, 01:05 UTC

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Users were reporting fullscreen crashes and freezes, which upon investigation looks related to Windows 10 display scaling. This update should address the crashes, but depending on your scaling settings, you may still notice some odd behavior -- I recommend disabling the Windows 10 "fix blurry apps" option if you have scaling enabled and want to use this game fullscreen.

OpenVR has been updated to v1.14.15.

Testing has begun (albeit very limited) on 5089's sequel on Discord @ https://discord.gg/4quab2d

v1.5.8 fixes a VR texture format issue, which should make the VR display brighter.

v1.5.9 should fix VR issues on AMD hardware.

v1.5.10 fixes a minor UI issue with lists, adds an error message if your drivers are out of date and fixes some extremely rare crashes.

v1.5.11 improves behavior when Windows 10 scaling is enabled and "fix blurry apps" is also enabled, although this combination is still problematic and error messages have been improved.

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Game update13 Jan 2024v1.22: VR Fix (and latest Focus Engine)v1.22 is a minor update, bringing the underlying Focus Engine to v4.14.8. This should fix validation VR errors on startup, among possibly other minor performance issues. This is my first update pushed on a new computer, so hopefully everything went fine :-D I hope everyone is doing OK and thank you for sticking around :-) - Phr00tGame update25 Apr 2022v1.20: Fix world generation consistency for same seedsI found a problem in world generation, similar to an issue I had with 8089, that caused consistent seeds to not be generated properly from world names. Now overall maps should be the same when using the same seed, which is particularly important for speedruns. Enemies, blocks and "tree" limbs will still be different for each map, as these are random small variations. - Phr00tGame update14 Apr 2022v1.19: Faster Runtime (NET6) + Minor UI fixesUpdated to the latest Focus Engine, which now runs on .NET 6. This should improve performance. It also includes the runtime, which should improve future compatibility · Minor fixes to the resolution pulldown UI & restarting the application when something different is selected · Other minor improvements related to the latest Focus Engine update (some smoother intro animations etc.)