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FPS InfiniteNewsv1.15.21: Linux Fix + 5089 Sequel Testing Ramping Up!
In-game event

v1.15.21: Linux Fix + 5089 Sequel Testing Ramping Up!

FPS Infinite · published 21 Feb 2021, 20:56 UTC

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If Linux has issues rendering particles, they should now automatically disable themselves and not require the "noparticles" argument. If you still have issues, or have new issues, you may have a distribution with an old libc6 version (like Debian). Use the "beta" branch called "old_libc6" if this is the case. I updated to SDL v2.0.14, which requires more recent libc6.

5089's sequel is making solid progress and more testers have been being picked.

You can join the Discord & show your interest in the #announcement channel:

https://discord.gg/8u2HDvh

v1.15.21 fixes the version number and tries another method of disabling particles on linux

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Game update13 Jan 2024v1.22: VR Fix (and latest Focus Engine)v1.22 is a minor update, bringing the underlying Focus Engine to v4.14.8. This should fix validation VR errors on startup, among possibly other minor performance issues. This is my first update pushed on a new computer, so hopefully everything went fine :-D I hope everyone is doing OK and thank you for sticking around :-) - Phr00tGame update25 Apr 2022v1.20: Fix world generation consistency for same seedsI found a problem in world generation, similar to an issue I had with 8089, that caused consistent seeds to not be generated properly from world names. Now overall maps should be the same when using the same seed, which is particularly important for speedruns. Enemies, blocks and "tree" limbs will still be different for each map, as these are random small variations. - Phr00tGame update14 Apr 2022v1.19: Faster Runtime (NET6) + Minor UI fixesUpdated to the latest Focus Engine, which now runs on .NET 6. This should improve performance. It also includes the runtime, which should improve future compatibility · Minor fixes to the resolution pulldown UI & restarting the application when something different is selected · Other minor improvements related to the latest Focus Engine update (some smoother intro animations etc.)