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FPS InfiniteNewsEngine + 5089 Sequel Update
In-game event

Engine + 5089 Sequel Update

FPS Infinite · published 21 Jul 2020, 15:34 UTC

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FPS Infinite has been updated to v1.4.9 and includes an engine update (Focus Engine v3.8.3). This engine updates to OpenVR v1.12.5 (latest) among some other stability and performance improvements.

5089's sequel is making great progress! Come see early screenshots, be considered for testing (where you can get a free copy of the game) and more @ https://discord.gg/k6pG5H5

v1.4.10 updates to Focus Engine v3.8.4, which adds a popup message if the game failed to create a window (almost always due to video cards/drivers that don't support Vulkan).

v1.4.13 includes some Vulkan fixes to improve compatibility for certain hardware configurations.

v1.4.14 fixes some very rare crashes and updates to FocusEngine v3.8.7

v1.4.15 includes an engine update (FocusEngine v3.8.12), which has minor mouse processing improvements and other misc performance fixes

More from FPS Infinite

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Game update13 Jan 2024v1.22: VR Fix (and latest Focus Engine)v1.22 is a minor update, bringing the underlying Focus Engine to v4.14.8. This should fix validation VR errors on startup, among possibly other minor performance issues. This is my first update pushed on a new computer, so hopefully everything went fine :-D I hope everyone is doing OK and thank you for sticking around :-) - Phr00tGame update25 Apr 2022v1.20: Fix world generation consistency for same seedsI found a problem in world generation, similar to an issue I had with 8089, that caused consistent seeds to not be generated properly from world names. Now overall maps should be the same when using the same seed, which is particularly important for speedruns. Enemies, blocks and "tree" limbs will still be different for each map, as these are random small variations. - Phr00tGame update14 Apr 2022v1.19: Faster Runtime (NET6) + Minor UI fixesUpdated to the latest Focus Engine, which now runs on .NET 6. This should improve performance. It also includes the runtime, which should improve future compatibility · Minor fixes to the resolution pulldown UI & restarting the application when something different is selected · Other minor improvements related to the latest Focus Engine update (some smoother intro animations etc.)