Ortharion project
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
18 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
18 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Ortharion : The Last Battle A new game has been in production for some time, you can find information about it as well as add it to your wishlist : Ortharion : The Last Battle The game is currently in the Pre-Alpha phase and will be in development for about 1 year before going into Early access, so late 2022 see early 2023. The game will be an improvement of Ortharion Project, here is a non-exhaustive list of additions or… | — | |
| In-game event | 1.2a Bug fix · Improved player collisions to avoid the bug that causes loss of lives when falling. · Changed the loot filter that takes into account saves and all changes. · Added icon on "weapon of choice - Staff" spells as well as "spell book". A new version of Ortharion Project is in progress, but I will tell you about it when I have a more complete version than now. | 7370903 | |
| Major update | 1.2 Some changes to the orientation of the game: · The game on the combat / non-combat phase changes was too easy to exploit, the non-combat phases allowing for too much stamina as well as health and Mana regeneration, favoring a very aggressive approach and killing pack by pack. The goal instead is to give you the choice of how to play: pack by pack or always staying in combat so with builds more… | — | |
| Community | 1.2 in progress 1.2 is under development and should be released between the last week of June and the first week of July and here are the highlights what you'll find there. Other improvements will be added but you will discover all in patch 1.2. · Added loot filter and added auto pickup option. · The player can directly redo the missions or dungeon when he has finished an area. · Missions may have factors defi… | — | |
| Game update | 1.1.2c Toggle option to add camera Invert rotation X and Y. · Toggle option to add Camera "free" zoom in and out. · Added information on learning classes. · Runes now use intial value for restriction instead of actual value avoiding seeing runes that no longer work when your character gets better. · The chances of having magic items during the missions become multiplying factors instead of additional… | — | |
| Game update | 1.1.2b bug fix Spells can properly be dragged into the action bar if another spell is already present. · The druid spell "Unison with mana" works correctly. | — | |
| Game update | 1.1.2a It is possible to put spells on the action bar on top of potions or vice versa, potions are automatically transferred to inventory or a rejection sound is played otherwise. · The combat action mode sight is not visible when loading if the option is unchecked. | — | |
| In-game event | 1.1.2 The next update should be the 1.2 which I will announce next week. Improvement · Summons created by the player persist when loading a new area. · The entry and exit transitions of attack animation take into account the player's attack or cast speed, which increases the overall speed of the animation, but is probably only visible for fast builds. · The auto-cast of spells takes priority for acti… | — | |
| In-game event | 1.1.1 Balance and bug fix Improvement · The button as well as the function which manages the deletion of all saves have been removed, a new game system will be available for 1.2: "Lone Wolf". The characters thus created will not be linked to the rest of the account and will progress on their own, additional achievements will be added. · Added information on purchasing spells to the tutorials section and added informatio… | — | |
| Game update | 1.1.0d The Scroll Vendor can now sell Legendary Quality Scrolls. · Player rotation changed for non-action-combat game mode. · The missions earn money depending on the level of difficulty as well as the achievement, The amount can go up to around 8,500. | — | |
| Game update | 1.1.0c Bug fix For the non action-combat mode the player orientates by the arrow keys instead of orienting towards the mouse pointers. · Set bonuses with powers the player cannot learn work properly, such as bonus 4 from the classic attack set. · When loading with non-combat action mode activating the reticle in the middle of the screen is correctly deactivated. · The power stat on the collar is correctly vis… | — | |
| Game update | 1.1.0b Bug fix The ghost in the Mountain Mercenary and Bandit Encampment only spawns if certain conditions are met. · The Hooded Man in the Forest of the Dead only spawns if certain conditions are met. · It is possible to collect the book from the Mages Tower in the Forest of the Dead. · The Ortharion Shard can be recovered from the Catacombs. · It is no longer possible to have an equipment item in the rune l… | — | |
| Game update | 1.1a bug fix The target areas are correctly visible on all terrains. · Mushrooms in the granock foret can be picked up properly. · The price of Epic Runes and Gems is calculated correctly for purchase. | — | |
| Major update | 1.1 New content · A new map has been added with a new game mode: Missions. This new system is available from the adventurer's camp, there are currently 3 types of missions. · All spells are visible in the spellbook in several sections, and spell visibility has been redesigned. · Spells can be purchased directly from the spell book. Qualifications must be met and prices vary, they are cheaper for ev… | — | |
| Community | Update 1.1 in progress 3/3 1.1 should be released between April 5 and 15 and here is the work done in recent weeks with some new information. I am only putting the most interesting changes here, an update note will be made when 1.1 is released. If you missed the previous announcements, it's here: 1.1 in progress 1/3 1.1 in progress 2/3 · Correction of the movement system , I am talking here only of collisions and managem… | — | |
| Community | 1.1 in progress : 2/3 1.1 continues to progress and here is the work done in recent weeks with some new information. If you missed the 1st announcement of 1.1 it's here 1.1 in progress 1/3 · New visibility on the spellbook , you will be able to see all the spells available in play at any time and the spells have been classified in order to be more quickly identifiable. · Spells can be learned directly from the spell… | — | |
| Community | 1.1 in progress Version 1.1 has been in progress for almost a month now and a lot of work remains to be done, 1.1 will be after February, probably end of March . Here's a preview of what you'll see: New visuals and new lights I am using a new version of software and rendering, allowing to improve performance, use more assets that were not compatible with the versions and renderings that I was using before, but… | — | |
| Game update | 1.0.0b Balancing · Chaos Manipulator passive spell damage bonus increased from 36% to 72% at max level. Bug fix · Escort quests no longer get stuck when the player dies, either before or during the escort mission. · The Dash spell is visible in the spellbook. · Enemies no longer run in place on patrol stops. · When no object is present near the player, the panel that says press any key to pick up al i… | — | |
| Game update | 1.0.0a balancing · The player stops 50% faster. · Maximum jump height + 15%. · Sprint acceleration speed + 75%. · Sprint speed decreases 50% slower in the air. · Movement speed decreases 50% slower in air. · The minimum speed of movement in the air is reduced from 60% to 80%. · New platform in the desert as well as in the cave of the forest of the dead, make jumping puzzle easier to see and perform an… | — | |
| Major update | 1.0 The goal of this update is to continue fixing the last bugs and balancing that remained to be done. The patch is therefore not very large but every week for 2 months, patches of the same kind have been put in place. You will be able to find here the details of the patch then then a roadmap on the improvements and addition of content that will be added for the year 2021, so it is "only" the 1.0,… | — | |
| In-game event | 0.9d Adding content · Added 5 new nature-type spells. Improvement · The player stays on the ground more easily when going down hills. Balancing · Arena Boss 4 : Fire area deal -20% damage. · Arena Boss 4 : Summons of Summoner Skeletons increased from 60 seconds to 120 seconds. The cooldowns of Classic Skeleton Summons have not changed. · Arena Boss 5: Burn damage deals -50% damage. · Movement speed… | — | |
| In-game event | 0.9c Improvement · Added a spell visibility system for the spell book. · Addition of sounds on several interface / action. · Improved visuals for 5 spells: Lightning Familiar, Cold, Fire Familiar Projectile, Rock Throw Blast. · Added information on the difficulty tutorial. · Added information on the level of bosses in the arena. · The quest information panel remains in its position after loading a l… | — | |
| In-game event | 0.9.0b Improvement · When launching a game session, you have a little information telling you that she presses to pick up objects close to you, the information is removed after 2 times. · Reduced the use of CPU on cone attacks and spells with zone detection. Balancing · Running speed decreases more slowly when the player is no longer running. · The airspeed decrease has been revised upwards. · -20% ef… | — | |
| In-game event | 0.9.0a Adding content · Added 8 new spells including a dash. Balancing · Classic movement, running, airspeed, movement speed reduction and recovery when using a spell have been changed, they have now acceleration factors. · The player takes damage if he jumps too high. Equipment · Increased damage of 2-handed weapons by 10%. · Shields can benefit from bonus damage and elemental damage like other equip… | — | |
| Major update | 0.9 This announcement is in two parts, the first is for 1.0, early access released and what will happen next. 1.0 soon I will come and fix the release date for December 18th , during this phase the goal will only be to improve the quality of the game and the balance, the only additions of content that will be to balance certain classes. I remind you that a backup reset will be done for this 1.0 upd… | — | |
| Community | 0.9 Soon Update 0.9 is still in progress and will be deployed out soon, with some 25 new Epic and Legendary gear, a new set, overall balancing, new achievements, bug fixes, optimisations and many more tweaks on the program. Here is an example of the equipment that can be found ! | — | |
| Game update | Bug fix Addition of several (real) information during the loading of the pages. · The talents have names to be more easily distinguished. · All monsters can be found in procedural dungeons. · Gold visible on the ground at times remains normal rarity. · The VR system has been deactivated to prevent bugs. · Information for procedural items from merchants remains normal in rarity. · The quest "Beginning o… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.