When launching a game session, you have a little information telling you that she presses to pick up objects close to you, the information is removed after 2 times.
Reduced the use of CPU on cone attacks and spells with zone detection.
Balancing
Running speed decreases more slowly when the player is no longer running.
The airspeed decrease has been revised upwards.
-20% efficiency runes.
Epic Power Gem: Gives you 60 power instead of 30.
Legendary items can be found at level 18 instead of 21.
Boss achievement bonuses that gave you elemental resistances instead grant you health and potency.
Arena boss achievement bonuses instead of giving you elemental defense grants you bonuses to maximum elemental resistance.
Mana cost of basic spells + 10% to + 20% depending on the spells, but the mana cost of spells by leveling up increases from + 20% to + 16%, so level 25 spells will cost around - 8% mana.
Energy Shield : no longer requires mana.
Salvo : mana cost +100%.
The "Orc Slayer" achievement grants health regeneration instead of life per hit.
Achievements that grant life also grant mana.
Several quests give better quality rewards.
Bug fix
The game is correctly saved before launching a dungeon or arena.
Player no longer dies from jumping under certain conditions after loading.
The resource cost reduction per achievement is applied correctly.
Items at the jeweler are correctly rerolled, but I haven't changed anything ...