The goal of this update is to continue fixing the last bugs and balancing that remained to be done. The patch is therefore not very large but every week for 2 months, patches of the same kind have been put in place.
You will be able to find here the details of the patch then then a roadmap on the improvements and addition of content that will be added for the year 2021, so it is "only" the 1.0, the game will continue to to evolve !
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Updates 1.0
As the game is released from Early Access (tomorrow, when the steam page will be updated), all saves have been removed as expected.
Balancing
- Approximately 50% of runes increase the mana cost of spells.
- Spells have decreased requirements.
- Runes that decrease spell mana have been improved.
- Mana cost of spells while leveling up changed from + 18% to + 16%.
- Mother of Wolves Boss: Phase 3 spells have a reduced cooldown from 3 seconds to 5 seconds.
- Mutant Bug: Damage reduced by 20%.
- Black Elemental: Frost Trait: Freeze changed from 1.5 seconds to 0.5 seconds and damage reduced by 20%.
- The quest "replenish stocks" requires 1 scroll instead of 3.
- Bell Poison Shot: Cast time increased from 0.3 seconds to 0.6 seconds, base damage decreased by 20%, resulting poison was not changed.
- Fire Shock: Mana used changed from 21 to 23.
- Experience given by monsters increased by 10%.
- Enemy Elemental Thunder Hammer: Damage increased by 20%.
- Spinning Attack: + 30% damage.
Bug fix
- The player no longer takes fall damage when switching characters.
- Gold is well differentiated between hardcore and softcore game mode and is loaded correctly when creating a new character.
- When a Hardcore character dies, the contents of the vault remain in hardcore mode along with the gold.
- Changes to the decrease in mana reserve are correctly taken into account when spells that have it are active.
- Classic crossbow fire no longer stops player actions.
- Fixed the reduction calculation of certain stats when removing all equipment providing this type of stat.
- Change in the calculation of resistance comparisons.
- The player no longer blocks when dying while frozen.
- Descriptions of several spells have been changed.
After 1.0:
Quality of life improvements as well as glitch fixes will be made over the next few months and weeks, the next major update is already planned with the 1.1 should be released around March-April 2021 and here are contained:
- Changed indoor courts for non-procedural areas, with better decorations and fixes for technical issues due to procedural creation.
- Added random events on several lots giving small rewards and adding some life to the lots.
- Additions of a new game system: missions, allowing to diversify the different types of game with escort, ambush, area destruction, area protection, killing enemies within a given time etc. With a system of progression and reward that will be specific to this new system.