Classic movement, running, airspeed, movement speed reduction and recovery when using a spell have been changed, they have now acceleration factors.
The player takes damage if he jumps too high.
Equipment
Increased damage of 2-handed weapons by 10%.
Shields can benefit from bonus damage and elemental damage like other equipment.
"Reduced resource costs" ,"reduced cooldowns" and "bonus damage" are available on all pieces of equipment.
Shields and necklaces can have the "Damage Taken Reduction" statistic.
Reduced "damage bonuses" and "elemental damage bonuses" on gear to keep balance in place.
The "reduction in blocking time" given by gear has been reduced by 50% at maximum level.
Equipment "defense" reduced by 15% to maximum level.
Generic spells
All active category spells, such as lightning familiar, life aura, etc., no longer have a cast time.
Increased the mana cost of most spells that consume over time, mostly familiar and divine aura.
Class spells
Paladin - Trained Summon: You also gain 5% damage for each Footman and Sentry present.
Knight - The clothes make the monk: You gain 4% bonus damage for each Epic item on you, the bonus is doubled if it's a Legendary item.
Assassin - Lightning Shadow: In addition to the effect already in place, increases damage by 30% while Shadow Movement is active.
Arcanist - Quick Magic: Instead of reducing the resource cost of spells that do not have a cast time, you increase your damage based on the current resource cost multiply by a certain amount (between 1 and 3 times) by depending on the spell's level.
Specific spells
The spell "gunner" is renamed to "fire familiar".
The spell "Arcane Familiar" has been renamed to "Cold Familiar", cooldown changed from 30 to 50 seconds.
Powerful Blow: increased recharge time from 8 to 12 seconds.
Relentlessness of the powerful: attack speed increased from 80% to 70%, addition of the classic attack category, makes you gain mana instead of losing it, requires more than 95% of your health points. up to 90%, movement speed changes to 0.
Fireball: damage -15%
Meteor: damage + 10%
Debuff - Freeze: maximum duration changed from 4 to 6 seconds.
Familiar Support: Cooldown changed from 60 seconds to 90 seconds.
Trap Supports: Cooldown changed from 60 seconds to 40 seconds.
Bug fix
Achievements that do not have a necessary difficulty level can be completed without activating the "no weak monsters" game mode.
The Blacksmith's level upgrade cannot exceed level 100.