Space Gladiators
Playing now
3−2 vs. yesterday
4.7%of peak
All-time peak
64Mar 2021
Playing now
3−2 vs. yesterday
All-time peak
64Mar 2021
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Spanish, fixes, balancing [0.9.1] Special thanks to Emilio Tolsada (1) and Sensei Bean (2) for their help! New stuff · New language: Spanish (1) Balancing · Fakir Training: 20% chance to block trap damage => 50% · Hell’s Dagger: +1 up damage per devil item taken => +2 · Carving Knife: 8% to get item on a corpse => 15% · Precision Knife: 16% to get item on a corpse => 25% · Unkillable: -3 Max HP every fatal hit => -2 · Fruit Bas… | — | |
| In-game event | The Spooky Update + Chinese & Polish! [0.9.0] Hello, Thanks to more awesome people, the game is now available in Simplified Chinese, Traditional Chinese and Polish! I’ve also added some more items, fixes and balancing tweaks. Special thanks to Bear (1), Petra (2), Traumaturgy (3), TheSpaceEgg (4), Funguy (5), Devildoer (6), drakan (7), jason (8), Hibou Inquiet (9), Howard (10), Rogue Justice (11) for their help! New stuff · New languages:… | — | |
| In-game event | Russian & Portuguese (BR) Hello, Thanks to the work of some players, the game is now available in 2 more languages: Portuguese (BR) and Russian. If you also want to help bring the game into your own language, feel free to head out to Localizor and start translating! I also took the opportunity to push some bug fixes. I haven’t had as much time to work on the game lately, but Space Gladiators has already been in Early Ac… | — | |
| In-game event | The Antique Update [0.8.3] Hello, A small update today, featuring items from the community vote back on the Discord server! It has actually been lingering on the beta branch for some time now. A lot of things on the backend had to be fixed and cleaned-up to be able to implement the crowd sourced translations. This created a bunch of random bugs and I wanted to playtest it a bit more before making it live on the main bran… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| Community | Space Gladiators is now on Localizor! Hello, Space Gladiators is now available on Localizor , a website used for managing crowd-sourced translations! It has been recommended by a lot of other cool indie devs and it looked like a simple and elegant solution so I wanted to give it a try. I spent the last few weeks fixing all the keys and translations inside of the game to make it easier to get external contributions. Here are the cur… | — |
| In-game event | The Underground Update [0.8.2] Hello, This week we got some more new items and bug fixes. We also got the game verified on Steam! You might have noticed that the achievements for beating the bosses with the 2 new characters were missing. That’s because we had a limit of 100 achievements since the game wasn’t verified. That limit has been lifted and the achievements have been added. They should get unlocked automatically once… | — |
| In-game event | The Pretty Update [0.8.1] Hello, We’re back with our smaller more regular content updates! This one adds a few new items, rooms, bug fixes and balance changes. On another note, my engine got a big update a few days ago and it broke a lot of things. I hopefully fixed it all but you might see weird things in some rooms (exits and assets in the wrong spots, traps that don’t work like they should etc.). If you see stuff lik… | — |
| Major update | Update 0.8.0 - Characters, minibosses & Lost Potato Hello, We’re finally here! Lost Potato and Space Gladiators’ update 0.8.0 are now live! Make sure to check out Lost Potato if arcade-ish top-down roguelite sounds like something you’d enjoy, it really helps support my work! It means two brand new characters to unlock, three new minibosses to find during your runs and a ton of new items, fixes and balancing changes. As usual, this update will be… | — |
| Community | Next update this Friday... and a new game! Hello, A quick announcement to let you know that the next big update (new character??) will be out this Friday! And also a whole other game: Lost Potato! Lost Potato is a minimalistic top-down roguelite where you can't damage enemies directly. Push them into spikes, reflect bullets and help a young potato find its way out of a jungle filled with man-eating tribes! Make sure to go ahead and wish… | — |
| Sale | -20% Summer Sale before Price Increase Hello, Space Gladiators is currently available at 20% off for the Steam Summer Sales! Wanted to make this quick announcement to let you know that I'm planning on increasing the price once the event is over. This means the current discounted price is probably the best deal you'll get on the game for a while. This shouldn't come off as a surprise to most of you who've been reading previous announ… | — |
| In-game event | Update 0.7.5 - French Hello, French is finally here! Now that the game is setup for localization, adding more languages will be way faster. But they’ll come later when the content is more stable. I also added 11 new traits / items / perks and polished the menus a bit. Next up is some more exciting stuff: I think it’s the right time to start working on some new characters, mini-bosses and other content ideas I had. I… | — |
| In-game event | Update 0.7.4 - Performance Hello, The main focus of this update is to improve the game’s performance and to fix some important crashes that would delete your save file. I’m not going to go into too much details but know that you’ll now experience some loading at the following times: · Launching the game · Starting a run · Ending a floor · Finishing a run Basically, we’re now preloading a lot of stuff at specific times to… | — |
| In-game event | Update 0.7.3 - New Perks Hello, I noticed that the old arena rewards were almost forcing you into a certain specific playstyle. You'd basically find perks giving you a Heart or a Pet every run even if you didn't like playing with these items. To fix that, this update adds 26 new perks and the ones relative to specific items will now only appear if you already have said items. It means you won’t find perks giving you a… | — |
| In-game event | Update 0.7.2 - New Items, Balancing & Fixes Hello, This week’s been pretty crazy! I got a lot of feedback and I tried to implement most of it in this update. I also added 6 new items, fixed a lot of stuff and did some work on balancing the game. One big problem that I kept seeing is that a lot of the time you could just facetank all of the enemies and outdamage them once you got a few good items. (namely Strong Bones, Green Energy Ball o… | — |
| In-game event | Update 0.7.1 - New Traits Hello, Thank you all for the reception to latest update, it’s been great! There will be a few smaller ones now to add more content and to smooth out some rough edges. Special thanks to Rogue Justice (1) and TheTurtleMelon (2) for their suggestions! New stuff · Added 14 new Traits. (the scrolls at the beginning of a run) (2) · Added 5 new rooms. · Added 2 new items. Balancing · Big Nose: -100% N… | — |
| Sale | Save 10% on Space Gladiators! Hello, Today we're celebrating 6 months of Early Access! The game has changed so much since the launch. With our biggest update yet just going live, I figured this would be a good time for the first sale of the game. So during the next week, you can get Space Gladiators with a 10% discount. Finally, a heads up: the early access is lasting longer than I expected and tons of content are being add… | — |
| Major update | Update 0.7.0 - Subzones Hello, Welcome to the game’s biggest update yet! I’ve received a lot of feedback and ideas over the last 2 months and I tried my best to implement them. The main goals of this update are twofold: · Improve the diversity of the game with new subzones and hundreds of new rooms, traps and enemies · Smooth out the gamefeel and difficulty curve of the game with improved movement and the removal of c… | — |
| In-game event | Update 0.6.3 - Better Map, Hidden Paths Hello, This update is meant to fix a lot of things that were reported during the last week! The main goals are to smooth out some confusing things and make your attacks feel more responsive. All the gates of inaccessible paths are now hidden and the map has been cleaned up. I also added an indicator to show you whether your attack is in cooldown or not. I’m not certain it perfectly solves the i… | — |
| In-game event | Update 0.6.2 - Displayed Armors Hello, This update has 2 main goals (apart from fixing bugs). The first goal is to allow different styles of play that are focused on increasing your coins, speed, jump height etc. instead of just strength and technology. 20 new perks, items and traits have been added for that purpose. The second goal is to improve how items and stats changes feel on your character. It basically means displayin… | — |
| In-game event | Update 0.6.1 - Graphics, Enemy Redesigns & Fixes Hello, Here’s the first update of the year! It’s mainly a graphical one. I improved the design of some of the enemies and replaced them completely in a few cases. The goal is to remove old sprites I had spent only a few minutes putting together (e.g. the ghost) and that didn’t feel like they belonged in an alien planet. I’m trying to steer the art direction of the game toward something more uni… | — |
| Community | A speedrun.com Page for the Game! Hello, Just a quick announcement today to let you know that you can now post your best times to the speedrun.com website! Just complete a run (full or of any particular level) with whichever character you prefer, record it and upload it to enter the leaderboard. We're still a small community so your changes of grabbing a top spot are pretty high right now! Link: Special thanks to Giragnoulak fo… | — |
| Major update | Update 0.6.0 - Map, Events, Traits & Danger Hello, Big update today! This one took quite a bit of time. I probably should have separated the features in multiple little updates… but now that we’re here, let’s see what it’s all about! The biggest change is that the game now procedurally generates multiple possible paths to get to the arenas. You can choose which rooms you want to go with the help of a newly created map system. For those w… | — |
| In-game event | Update 0.5.7 - Item Modifiers and Backgrounds Hello, This update changes the way backgrounds are done in the game. They hopefully now look better, are less performance intensive and make it way easier for me to add new rooms into the game! (which means more content) Apart from this, I’ve added random stat modifiers to dolls, armors and weapons. The reasoning behind this is that it should keep you on the lookout for better gear even if you… | — |
| In-game event | Update 0.5.6 - New UI Hello, This week’s update main focus is to redesign the UI and some other things (spikes and particles), aswell as fix some balance issues. There are so many things left to do to get the game where I want it to be - I think this early access is going to last a bit longer than expected! Features I want to implement include adding more procedural generation to the game, new enemy AI, item modific… | — |
| In-game event | Update 0.5.5 - Laser Sword and More Hello, Super excited to publish this update! I improved the design of Gladiator and gave each character their own unique weapon and attack patterns. The goal is to differentiate them more from each other and make them feel better to play. I also added dashboards below each zone's description with your best times with every character (alongside some new achievements and unlockable items!). The g… | — |
| Game update | Update 0.5.4 - Voubi Revamp & Waffles Hello, This update aims at fixing most bugs and issues found during this first week of Early Access. Most notably, Voubi’s gameplay has been reworked and is hopefully now more fun and balanced. With all of these out of the way, I’m excited to start working on new content and designs for the next updates! Special thanks to “Esty” (1), “Giragnoulak” (2), “DrFenouil” (3) and “CrazyRed” (4) for the… | — |
| Game update | Update 0.5.3 - Smooth Jumps This update aims at fixing issues some players have pointed out. It’ll hopefully make the jump feel more controllable, cement Patato as “the easiest character to play” that he’s designed to be and fix some other things. Special thanks to “Peredur Gargantaur” (1), “Giragnoulak” (2) and “DrFenouil” (3) for their suggestions! Full changelog: · Hitting your head against a roof while jumping no long… | — |