Hello,
Super excited to publish this update! I improved the design of Gladiator and gave each character their own unique weapon and attack patterns. The goal is to differentiate them more from each other and make them feel better to play.
I also added dashboards below each zone's description with your best times with every character (alongside some new achievements and unlockable items!).
The game is going to undergo a lot of changes in the next months. I have tons of ideas that’ll hopefully enhance its uniqueness and make it more enjoyable while keeping its core gameplay. So stay tuned for that!
Special thanks to “DrFenouil” (1), “Giragnoulak” (2), Papnix (3) and kirakirby (4) for their suggestions!
Full changelog:
- Gladiator has been redesigned. He now fights with a laser sword and his attack patterns have been changed.
- Patato’s weapon is now a leg of ham and his attack patterns have been changed.
- Babouk’s weapon is now a small spear and his attack patterns have been changed.
- Butcher’s attack speed has been increased to be the same as other characters.
- Added a dashboard showing your personal best times with each character. (2)
- Added 4 new achievements / challenges / items to unlock. (1) (3)
- Reduced Patato’s Fruit drop rate. (1)
- Patato’s base Thorns have been reduced from 50 to 30. (4)
- Strong Heart’s bonus has been reduced from 3 to 2. (4)
- Rerolling a shop’s items will now always give out different items than those already present. (1)
- The timer is now stopped in some places and will turn yellow when that’s the case.
- Fixed a bug where using a Shield after a boss has rested atleast once would be cancelled directly.
- Fixed a bug where the item of a Challenge room didn’t appear if using a Key too soon after starting the challenge.
- Aliens spawning when you’re carrying an Alien Baby no longer give out coins or items.
- Fixed a bug where some challenges related to a specific zone weren’t displayed after having discovered the zone.
- The Potato Doll now scales on Max HP.
- Fixed the speed of Butcher with a Plasma Shield.
- The amount of coins found in destructibles in a full run has been increased.
- The Pocket Magician activation rate has been reduced from 25% to 10%.
- Fixed a bug where the amount of energy cost or armor of an unlocked item wasn’t being displayed on the screen at the end of a run.
Cheers!