Hello,
This update changes the way backgrounds are done in the game. They hopefully now look better, are less performance intensive and make it way easier for me to add new rooms into the game! (which means more content)
Apart from this, I’ve added random stat modifiers to dolls, armors and weapons. The reasoning behind this is that it should keep you on the lookout for better gear even if you already got the one you want from the beginning of the run. Not sure if it’ll work as intended - I’ll be looking forward to getting feedback on this feature!
Finally, I’ve implemented the important fixes and suggestions you’ve been sending me.
Don’t worry if you don’t see yours implemented in this update - some of them take more time / are of a lesser priority and will come later.
Special thanks to Giragnoulak (1), DrFenouil (2), makise_sora (3), ShoMG (4) and hobbidwa (5) for their suggestions!
Full changelog:
- The Colosseum and the backgrounds in the other zones have been redesigned.
- Armors, Abilities and Dolls (except for starting gear) can now have stat modifiers.
- Added a new Altar.
- The size of the ingame UI has been reduced. (1) (2) (4)
- Fixed a bug where you wouldn’t be able to move or attack after getting hit by an enemy in some cases. (3)
- Fixed a bug where the gate wouldn’t open if you were revived after killing a boss and dying at the same time. (5)
- Fixed a bug where the wall sliding sound didn’t stop when you die.
- Added an option in the Video settings to revert back to the old UI with icons instead of bars. (2)
- Voubi’s attack range is no longer random. (1)
- Souls and Crank now go through walls to get to the enemy. (3)
- The mouse should no longer go off the screen while you’re ingame (not in menus). (3)
- Some rooms have been tweaked. (2)
- Lowered the amount of Charisma given by some items. (2)
- Pets descriptions now show how much damage they do and with what stat they scale. (4)
- Fixed a bug where the “Meatballs Battle” achievement didn’t unlock. (1)
- Fixed a bug where the experience bar at the end of a run didn’t display correctly in some resolutions. (3)
- Updated the UI, most notably in the inventory.
- Added a description for the Engineer.
- Fixed a bug where moving the mouse after clicking on a key binding would change which key is currently being binded.
- Stats in the inventory now display their real value if they are negative. For example, your actual HP can’t go lower than 1. But if you pick up an item that lowers it by 3, it will display -2 and you’ll have to pickup +3 bonus HP before being able to increase your actual HP again.
- Fixed the description of “Charisma”.
Cheers!