
Hello,
Here’s the first update of the year!
It’s mainly a graphical one. I improved the design of some of the enemies and replaced them completely in a few cases.
The goal is to remove old sprites I had spent only a few minutes putting together (e.g. the ghost) and that didn’t feel like they belonged in an alien planet. I’m trying to steer the art direction of the game toward something more unique and specific to the game’s context.
I also reworked the background elements. Quite a few people pointed out that the enemies were blending in too much with their environment and were sometimes hard to see.
This update marks only the beginning of these design reworks. There’s a lot I want to do in that regard, but I’ll try to sprinkle it during the next weeks/months alongside gameplay and content additions.
Talking about gameplay, I noticed that very few players were using shields - so I made them better! They now protect you from all sides and not just from front attacks.
Voubi’s cloning system also seemed a bit too hard and frustrating to play. He now clones himself every 8 hits with no limits per room.
Finally, I fixed a bunch of bugs. There are still a few of them that have been reported and that aren’t fixed yet. I’m working on it and I’ll include them in the updates as soon as they’re fixed.
Special thanks to Giragnoulak (1), JoueurSansFromage (2) and pisun morza (3) for their suggestions!
Full changelog:
Cheers!