Hello,
This update is meant to fix a lot of things that were reported during the last week!
The main goals are to smooth out some confusing things and make your attacks feel more responsive. All the gates of inaccessible paths are now hidden and the map has been cleaned up.
I also added an indicator to show you whether your attack is in cooldown or not.
I’m not certain it perfectly solves the issue of not knowing when you can attack again (especially when your attack speed is low) and I obviously welcome your feedback on that one, as usual.
I’m still working on the enemies but I thought it’d be better to make those fixes live first.
Special thanks to Giragnoulak (1), TheTurtleMelon (2), FunGuy101 (3) and ingeniousclown (4) for their suggestions!
Full changelog:
- Flying Meats projectile size has been increased. (1)
- Updated some rooms. (1)
- All the blocked paths are now completely hidden. (2)
- Reworked the map to be clearer. (2)
- Reduced Patato’s starting Thorns from 30 to 10. (2)
- Replaced the Armors descriptions when you’re playing Patato to make it more obvious that you eat armors instead of wearing them (and did the same for other cases where it applies). (2)
- Added the option to disable enemy health bars in the Gameplay settings. (2)
- Fixed Radioactive Subjects and Aliens behavior so they don’t get stuck in walls anymore. (3)
- Tweaked spawning spots in arenas to avoid having enemies stuck in walls. (3)
- Added an indicator for when your attack is in cooldown (and corresponding setting to disable it). (4)
- Pressing Down + Attack while you’re on the ground will now perform a normal attack instead of nothing. (4)
- Fixed the hitbox of the Spear ability.
- Fixed Babouk’s attack hitbox.
- Fixed some displaying bugs in the menus when using the mouse in some resolutions.
- Fixed the description of the Wrench (displayed 50 coins instead of 25).
- Lowered the chance of Trap rooms spawning in favor of Monster rooms.
- A maximum of 2 special rooms can now appear before the first arena of each zone.
- Bosses no longer rest when they reach 25% or 75% of their health.
- Danger level 3 now also disables the Medic in boss fights.
- The dummy in Marinello’s gym no longer regenerates energy on hit.
- The HP of some bosses has been increased.
- Fixed the visual effect of the Surgical Bot.
- Changed the purple color to pink for damage numbers.
- Fixed the damage color of the Energy Fist.
- Fixed a small glitch that made boss health bars blink when damage numbers are activated.
- Fixed Babouk’s attack animation.
- Fixed the damage color of the Potato Doll.
- Added an indication in the inventory to press down to get more info on your stats.
Cheers!