Space Gladiators
Playing now
2+0 vs. yesterday
3.1%of peak
All-time peak
64Mar 2021
Playing now
2+0 vs. yesterday
All-time peak
64Mar 2021
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Update 0.6.0 - Map, Events, Traits & Danger Hello, Big update today! This one took quite a bit of time. I probably should have separated the features in multiple little updates… but now that we’re here, let’s see what it’s all about! The biggest change is that the game now procedurally generates multiple possible paths to get to the arenas. You can choose which rooms you want to go with the help of a newly created map system. For those w… | — | |
| Game update | Update 0.5.4 - Voubi Revamp & Waffles Hello, This update aims at fixing most bugs and issues found during this first week of Early Access. Most notably, Voubi’s gameplay has been reworked and is hopefully now more fun and balanced. With all of these out of the way, I’m excited to start working on new content and designs for the next updates! Special thanks to “Esty” (1), “Giragnoulak” (2), “DrFenouil” (3) and “CrazyRed” (4) for the… | — | |
| Game update | Update 0.5.3 - Smooth Jumps This update aims at fixing issues some players have pointed out. It’ll hopefully make the jump feel more controllable, cement Patato as “the easiest character to play” that he’s designed to be and fix some other things. Special thanks to “Peredur Gargantaur” (1), “Giragnoulak” (2) and “DrFenouil” (3) for their suggestions! Full changelog: · Hitting your head against a roof while jumping no long… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.