Hello,
This update has 2 main goals (apart from fixing bugs).
The first goal is to allow different styles of play that are focused on increasing your coins, speed, jump height etc. instead of just strength and technology.
20 new perks, items and traits have been added for that purpose.
The second goal is to improve how items and stats changes feel on your character.
It basically means displaying the damage numbers on hit, improving some visual effects and displaying armors on your characters!
Doing all that required quite a lot of back-end work to be done. All player assets had to be reworked and the characters are now drawn to the screen in layers - amongst other things.
Do note that armors are not displayed yet on some characters (Robbie & Voubi). It took way longer than I expected and it’s not feasible to do it the same way for those two.
I have ideas on how to circumvent the issue but I don’t think it’s a priority right now if we take into consideration how much time it takes.
The next update will most probably be focused on what I feel is the weakest point of the game right now: the enemies. Stay tuned for that!
Full changelog:
- Added 7 new Perks.
- Added 1 new Trait.
- Added 12 new items.
- Armors are now displayed on some of the characters.
- Piggy Bank now works in Arenas and Boss rooms.
- Killing critters now allow the player to regenerate energy and the option to delete them has been removed.
- Added a small visual indication for the Piggy Bank, Angel Doll, Pocket Magician, Nano Bug, Cloning, Vampirism and Metal Scraping effects.
- Added a new setting that shows how much damage is dealt above the characters. (now activated by default)
- Voubi’s clones no longer produce particles and have been modified overall to improve readability.
- More item effects now apply on clones. (speed, jump height etc.)
- Clones are now teleported sooner when they’re too far away from the player and they stay closer to him.
- The Red Laser item no longer produces particles.
- Fixed a bug where empty event rooms sometimes appeared.
- Fixed a bug where using a shield didn’t protect from Goo bullets.
- Fixed a bug where clicking “Retry” at the end of a run generated the rooms of the next zone instead of the current one.
- Fixed a bug where the Axe damage applied twice.
- Fixed the damage of the Plasma Axe.
- Fixed some displaying issues.
- Fixed a bug where sliders in the menus sometimes appeared yellow.
- Fixed how the Chipset Overcharge ability behaves when combined with the Extra Batteries perk.
- Redesigned a few effects.
- Fixed the spawning animation of Flying Meats in the Lost Soul fight.
- Fixed a bug where Enhanced Fruits, Waffles and Enhanced Waffles didn’t disappear from an altar when you picked another item.
- The Siphoning Shield effect can now be activated by protecting a trap bullet.
Cheers!