Lifespan

How long do games like this hold their players, and where is this one on that curve? · 163 simulation games on a curve

Export CSVHow this is computedComputed
CohortSimulationEvery game163 games at launch, 41 by month 60

Simulation games, every price and launch size · pick a price and a size to narrow it; a cohort needs 20 games for its own curve

Games on a curve
163
132 tracked a year or more; 6 months of averages needed
Median half-life
2 months
of 104 games that fell under half; 28 never have
Above half at month 12
27%
of 132 games that reached month 12; median game at 35.4%
Above half at month 24
21%
of 91 games that reached month 24; median game at 24.9%
Above half at month 36
21%
of 66 games that reached month 36; median game at 26.9%
Share of the launch level, by month since launch · simulation games

How simulation games hold their players

Median gameMiddle half, 25th to 75th percentileHalf of the launch level

A game’s launch level is the best of its first three monthly averages; every later month is a share of it, so the curve reads as a share of launch, not as players. The band is the 25th to 75th percentile of the cohort’s games at each month, drawn wherever 20 games have reached that month (163 at launch, 125 at month 12, 65 at month 36). Month 0 is the launch month, which usually holds the launch spike, so most games are under half by month 1 or 2. Monthly averages come from the imported archive back to 2012 and SteamPeaks’ own daily rollups after it. Recomputed weekly, last on 5 Sep 2026. How this is computed. Data by SteamPeaks.com.

The first month under half the launch level, latest first · games tracked a year or more

The simulation games that held on longest

#GameHalf-lifeShare nowStandingTracked
101PLATiNA :: LABlaunched Apr 2025 at 95 average playersPLATiNA :: LABlaunched Apr 2025 at 95 average players1 monthat month 119.0%of launchQuieter than 59% of simulation games at month 1641th percentile, its cohort17 monthsno revival
102Sid Meier's Colonization (Classic)launched Oct 2014 at 31 average playersSid Meier's Colonization (Classic)launched Oct 2014 at 31 average players1 monthat month 1510%of launchHolds better than 99% of simulation games at month 14299th percentile, its cohort143 monthsno revival
103Russian Life Simulatorlaunched May 2019 at 18 average playersRussian Life Simulatorlaunched May 2019 at 18 average players1 monthat month 1428%of launchHolds better than 98% of simulation games at month 8798th percentile, its cohort88 months4 revival months
104Waltz of the Wizardlaunched Jul 2019 at 12 average playersWaltz of the Wizardlaunched Jul 2019 at 12 average players1 monthat month 178.1%of launchHolds better than 93% of simulation games at month 8393th percentile, its cohort84 monthsno revival
Showing 101104 of 104 · 28 more never fell under half · 25 per page

Half-life is the first month under 50% of the launch level, counting from the month the launch level was set; a game that has not fallen under half in a year or more is not ranked here rather than given a half-life it has not reached. Standing is the share of cohort games at the same age the game holds better than, from the job's own ranking. Recomputed weekly. How this is computed. Data by SteamPeaks.com.