How long do games like this hold their players, and where is this one on that curve? · 163 simulation games on a curve
Simulation games, every price and launch size · pick a price and a size to narrow it; a cohort needs 20 games for its own curve
A game’s launch level is the best of its first three monthly averages; every later month is a share of it, so the curve reads as a share of launch, not as players. The band is the 25th to 75th percentile of the cohort’s games at each month, drawn wherever 20 games have reached that month (163 at launch, 125 at month 12, 65 at month 36). Month 0 is the launch month, which usually holds the launch spike, so most games are under half by month 1 or 2. Monthly averages come from the imported archive back to 2012 and SteamPeaks’ own daily rollups after it. Recomputed weekly, last on 5 Sep 2026. How this is computed. Data by SteamPeaks.com.
| # | Game | Half-life | Share now | Standing | Tracked | |
|---|---|---|---|---|---|---|
| 76 | Thief Simulator 2Thief Simulator 2 | 1 monthat month 1 | 22.7%of launch | Quieter than 53% of simulation games at month 3447th percentile, its cohort | 35 months2 revival months | |
| 77 | Ship Graveyard Simulator 2Ship Graveyard Simulator 2 | 1 monthat month 1 | 27.1%of launch | Holds better than 52% of simulation games at month 3652th percentile, its cohort | 37 months4 revival months | |
| 78 | Bus Simulator 18Bus Simulator 18 | 1 monthat month 1 | 7.0%of launch | Holds better than 61% of simulation games at month 9861th percentile, its cohort | 99 months1 revival month | |
| 79 | Card Shop Simulator MultiplayerCard Shop Simulator Multiplayer | 1 monthat month 1 | 17.8%of launch | Quieter than 68% of simulation games at month 1432th percentile, its cohort | 15 months1 revival month | |
| 80 | World of Talesworth: Idle MMO SimulatorWorld of Talesworth: Idle MMO Simulator | 1 monthat month 1 | 3.1%of launch | Quieter than 100% of simulation games at month 480th percentile, its cohort | 49 monthsno revival | |
| 81 | 112 Operator112 Operator | 1 monthat month 1 | 9.5%of launch | Quieter than 72% of simulation games at month 7628th percentile, its cohort | 77 months2 revival months | |
| 82 | Recycling Center SimulatorRecycling Center Simulator | 1 monthat month 1 | 13.2%of launch | Quieter than 68% of simulation games at month 2232th percentile, its cohort | 23 monthsno revival | |
| 83 | Tavern Manager SimulatorTavern Manager Simulator | 1 monthat month 1 | 7.7%of launch | Quieter than 95% of simulation games at month 245th percentile, its cohort | 25 months1 revival month | |
| 84 | Stardom 3 DeluxeStardom 3 Deluxe | 1 monthat month 1 | 10.8%of launch | Quieter than 74% of simulation games at month 5226th percentile, its cohort | 53 monthsno revival | |
| 85 | Bus Simulator 21 Next StopBus Simulator 21 Next Stop | 1 monthat month 1 | 18.1%of launch | Quieter than 58% of simulation games at month 5942th percentile, its cohort | 60 months3 revival months | |
| 86 | High Sea Saga DXHigh Sea Saga DX | 1 monthat month 1 | 19.1%of launch | Quieter than 60% of simulation games at month 3540th percentile, its cohort | 36 months3 revival months | |
| 87 | Worldwide RushWorldwide Rush | 1 monthat month 1 | 15.7%of launch | Quieter than 80% of simulation games at month 1220th percentile, its cohort | 13 monthsno revival | |
| 88 | Animal Shelter 2Animal Shelter 2 | 1 monthat month 1 | 19.9%of launch | Quieter than 52% of simulation games at month 1348th percentile, its cohort | 14 months1 revival month | |
| 89 | X3: Farnham's LegacyX3: Farnham's Legacy | 1 monthat month 1 | 7.9%of launch | Quieter than 79% of simulation games at month 6321th percentile, its cohort | 64 monthsno revival | |
| 90 | OblivityOblivity | 1 monthat month 1 | 16.0%of launch | Quieter than 65% of simulation games at month 5335th percentile, its cohort | 54 monthsno revival | |
| 91 | Notruf 112 - Die Feuerwehr Simulation 2Notruf 112 - Die Feuerwehr Simulation 2 | 1 monthat month 1 | 14.5%of launch | Quieter than 62% of simulation games at month 6538th percentile, its cohort | 66 months3 revival months | |
| 92 | Electrician SimulatorElectrician Simulator | 1 monthat month 1 | 26.8%of launch | Holds better than 53% of simulation games at month 4753th percentile, its cohort | 48 months4 revival months | |
| 93 | MegaquariumMegaquarium | 1 monthat month 1 | 16.0%of launch | Holds better than 78% of simulation games at month 9578th percentile, its cohort | 96 months5 revival months | |
| 94 | Professional Fishing 2Professional Fishing 2 | 1 monthat month 1 | 11.2%of launch | Quieter than 81% of simulation games at month 1119th percentile, its cohort | 12 monthsno revival | |
| 95 | Contraband Police: PrologueContraband Police: Prologue | 1 monthat month 1 | 23.4%of launch | Holds better than 52% of simulation games at month 6652th percentile, its cohort | 67 months3 revival months | |
| 96 | Crisis in the Kremlin: The Cold WarCrisis in the Kremlin: The Cold War | 1 monthat month 1 | 19.4%of launch | Quieter than 68% of simulation games at month 1332th percentile, its cohort | 14 monthsno revival | |
| 97 | Ambulance Life: A Paramedic SimulatorAmbulance Life: A Paramedic Simulator | 1 monthat month 1 | 8.4%of launch | Quieter than 92% of simulation games at month 188th percentile, its cohort | 19 monthsno revival | |
| 98 | Passpartout 2: The Lost ArtistPasspartout 2: The Lost Artist | 1 monthat month 1 | 4.6%of launch | Quieter than 97% of simulation games at month 403th percentile, its cohort | 41 monthsno revival | |
| 99 | SimCity™ 3000 UnlimitedSimCity™ 3000 Unlimited | 1 monthat month 1 | 36.1%of launch | Holds better than 62% of simulation games at month 2962th percentile, its cohort | 30 monthsno revival | |
| 100 | SubwaySim 2SubwaySim 2 | 1 monthat month 1 | 36.3%of launch | Holds better than 56% of simulation games at month 1556th percentile, its cohort | 16 monthsno revival |
Half-life is the first month under 50% of the launch level, counting from the month the launch level was set; a game that has not fallen under half in a year or more is not ranked here rather than given a half-life it has not reached. Standing is the share of cohort games at the same age the game holds better than, from the job's own ranking. Recomputed weekly. How this is computed. Data by SteamPeaks.com.