Lifespan

How long do games like this hold their players, and where is this one on that curve? · 48 incremental games on a curve

Export CSVHow this is computedComputed
CohortIncrementalEvery game48 games at launch, 26 by month 25

Incremental games, every price and launch size · pick a price and a size to narrow it; a cohort needs 20 games for its own curve

Games on a curve
48
35 tracked a year or more; 6 months of averages needed
Median half-life
2 months
of 33 games that fell under half; 2 never have
Above half at month 12
9%
of 35 games that reached month 12; median game at 18.2%
Above half at month 24
10%
of 20 games that reached month 24; median game at 46.6%
Above half at month 36
17%
of 12 games that reached month 36
Share of the launch level, by month since launch · incremental games

How incremental games hold their players

Median gameMiddle half, 25th to 75th percentileHalf of the launch level

A game’s launch level is the best of its first three monthly averages; every later month is a share of it, so the curve reads as a share of launch, not as players. The band is the 25th to 75th percentile of the cohort’s games at each month, drawn wherever 20 games have reached that month (48 at launch, 31 at month 12). Month 0 is the launch month, which usually holds the launch spike, so most games are under half by month 1 or 2. Monthly averages come from the imported archive back to 2012 and SteamPeaks’ own daily rollups after it. Recomputed weekly, last on 5 Sep 2026. How this is computed. Data by SteamPeaks.com.

The first month under half the launch level, latest first · games tracked a year or more

The incremental games that held on longest

#GameHalf-lifeShare nowStandingTracked
26Astro Prospectorlaunched Jul 2025 at 385 average playersAstro Prospectorlaunched Jul 2025 at 385 average players1 monthat month 117.5%of launchQuieter than 61% of incremental games at month 1339th percentile, its cohort14 monthsno revival
27Melonlaunched Jul 2024 at 199 average playersMelonlaunched Jul 2024 at 199 average players1 monthat month 146.4%of launchQuieter than 52% of incremental games at month 2548th percentile, its cohort26 monthsno revival
28Click and Conquerlaunched Jul 2025 at 80 average playersClick and Conquerlaunched Jul 2025 at 80 average players1 monthat month 188.0%of launchHolds better than 96% of incremental games at month 1396th percentile, its cohort14 monthsno revival
29Mob Traderlaunched Jul 2024 at 70 average playersMob Traderlaunched Jul 2024 at 70 average players1 monthat month 1123%of launchHolds better than 80% of incremental games at month 2180th percentile, its cohort22 monthsno revival
30Fruitslaunched Jul 2024 at 61 average playersFruitslaunched Jul 2024 at 61 average players1 monthat month 1145%of launchHolds better than 84% of incremental games at month 1984th percentile, its cohort20 monthsno revival
31Doglaunched Jul 2024 at 42 average playersDoglaunched Jul 2024 at 42 average players1 monthat month 1213%of launchHolds better than 88% of incremental games at month 2588th percentile, its cohort26 monthsno revival
32DUCKSlaunched Jul 2024 at 31 average playersDUCKSlaunched Jul 2024 at 31 average players1 monthat month 1280%of launchHolds better than 92% of incremental games at month 2092th percentile, its cohort21 monthsno revival
33POOPlaunched Jul 2024 at 12 average playersPOOPlaunched Jul 2024 at 12 average players1 monthat month 1713%of launchHolds better than 96% of incremental games at month 1896th percentile, its cohort19 monthsno revival
Showing 2633 of 33 · 2 more never fell under half · 25 per page

Half-life is the first month under 50% of the launch level, counting from the month the launch level was set; a game that has not fallen under half in a year or more is not ranked here rather than given a half-life it has not reached. Standing is the share of cohort games at the same age the game holds better than, from the job's own ranking. Recomputed weekly. How this is computed. Data by SteamPeaks.com.