How long do games like this hold their players, and where is this one on that curve? · 48 incremental games on a curve
Incremental games, every price and launch size · pick a price and a size to narrow it; a cohort needs 20 games for its own curve
A game’s launch level is the best of its first three monthly averages; every later month is a share of it, so the curve reads as a share of launch, not as players. The band is the 25th to 75th percentile of the cohort’s games at each month, drawn wherever 20 games have reached that month (48 at launch, 31 at month 12). Month 0 is the launch month, which usually holds the launch spike, so most games are under half by month 1 or 2. Monthly averages come from the imported archive back to 2012 and SteamPeaks’ own daily rollups after it. Recomputed weekly, last on 5 Sep 2026. How this is computed. Data by SteamPeaks.com.
| # | Game | Half-life | Share now | Standing | Tracked | |
|---|---|---|---|---|---|---|
| 26 | Astro ProspectorAstro Prospector | 1 monthat month 1 | 17.5%of launch | Quieter than 61% of incremental games at month 1339th percentile, its cohort | 14 monthsno revival | |
| 27 | MelonMelon | 1 monthat month 1 | 46.4%of launch | Quieter than 52% of incremental games at month 2548th percentile, its cohort | 26 monthsno revival | |
| 28 | Click and ConquerClick and Conquer | 1 monthat month 1 | 88.0%of launch | Holds better than 96% of incremental games at month 1396th percentile, its cohort | 14 monthsno revival | |
| 29 | Mob TraderMob Trader | 1 monthat month 1 | 123%of launch | Holds better than 80% of incremental games at month 2180th percentile, its cohort | 22 monthsno revival | |
| 30 | FruitsFruits | 1 monthat month 1 | 145%of launch | Holds better than 84% of incremental games at month 1984th percentile, its cohort | 20 monthsno revival | |
| 31 | DogDog | 1 monthat month 1 | 213%of launch | Holds better than 88% of incremental games at month 2588th percentile, its cohort | 26 monthsno revival | |
| 32 | DUCKSDUCKS | 1 monthat month 1 | 280%of launch | Holds better than 92% of incremental games at month 2092th percentile, its cohort | 21 monthsno revival | |
| 33 | POOPPOOP | 1 monthat month 1 | 713%of launch | Holds better than 96% of incremental games at month 1896th percentile, its cohort | 19 monthsno revival |
Half-life is the first month under 50% of the launch level, counting from the month the launch level was set; a game that has not fallen under half in a year or more is not ranked here rather than given a half-life it has not reached. Standing is the share of cohort games at the same age the game holds better than, from the job's own ranking. Recomputed weekly. How this is computed. Data by SteamPeaks.com.