Disassembly VR
Playing now
0−1 vs. yesterday
0.0%of peak
All-time peak
35Jul 2019
Playing now
0−1 vs. yesterday
All-time peak
35Jul 2019
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Work In Progress: Full body fighting physics coming soon! This will be a major update with lots of new features. The interaction system has been reworked completely to use a full physics player body. This allows for more realistic object and weapons handling compared to just floating hands. Also the mannequins have gained awareness and now fight back! They are no pushover and will climb over obstacles to get to you. Most of the features are almost don… | — | |
| Major update | Update 2.6.8 - Bullet Holes and Ballistics Now featuring true 3D bullet holes with actual depth, enhanced sounds, debris and slow motion. High performance precision calculated bullet ballistics, trajectory, penetration, deflection and tumbling. Shooting things has never been more satisfying! Full changelog: · New true 3D bullet holes with depth · New precision calculated bullet ballistics · New realistic debris effects and sounds · New… | — | |
| Community | Work In Progress: Bullet Holes A preview of what's to come, 3D bullet holes and debris effects! Shooting things just got immensely more satisfying! So far a dozen types of bullet holes and sounds have been made. | — | |
| Game update | Update 2.6.7 - Bugfixes - Fix right hand getting stuck on teleport mode when pointing at UI - Fix hands detaching from self when tools and weapons are handled back and forth - Fix hands disappearing when the held bomb explodes in-hand - Fix electric screwdriver left hand offset | — | |
| Major update | Update 2.6.6 - Sandbox Mode (Early Access) Now with sandbox mode, allows you the freedom to build and destroy anything you want with no restrictions (other than your PC's performance!) Build roads and skyscrapers, crash vehicles into each other, perform crazy jumps, launch an air assault, demolish buildings, and anything else you can think of! This is still in early access, with limited objects and features. In the future, features such… | — | |
| Community | Update 2.6.5 - Two Handed Update Grab everything with both hands! With this update, you can now handle anything with both hands naturally. One step closer to full realism! Weapons handling have also been improved with this new two handed system, you can now grab anywhere with your secondary hand, not just limited to the foregrip. Weapons now have collisions enabled too. Tools now support dynamic, reverse, or two handed grip wh… | — | |
| Community | Update 2.6.4 - Physical Haptics, Environmental Audio and Windows MR Support Now you can feel everything you grab! Haptic feedback has been implemented for grabbing and touching. Everything that physically touches your hand will generate feedback. New environmental audio introduces reverb and echo effects to add depth and sound like you are really in a room, or outdoors or underwater. Windows Mixed Reality controller bindings have also been added. Your hands should now… | — | |
| Community | Valve Index Support & Physical Hands Update Out Now! Now with full finger tracking, advanced hand and finger physics, and natural grip system, you can use your hands like never before in a VR game! Grip, pinch, roll, twirl, palm and pickup multiple objects exactly like you would do with your real hands. Individual finger physics even allow for balancing things or wedging objects between your fingers. There is no other VR game with this level of h… | — | |
| Community | Valve Index Full Finger Tracking Support Coming Soon! Valve Index controller support is coming soon! Full finger tracking, dynamic per-finger grip and two-handed pressure-sensitive pinch grip will be implemented. You can now grip, rotate, twirl and manipulate objects naturally. These also work for the Vive and Oculus Touch, but with less finger control. Check out the video of it in action: | — | |
| Game update | Update 2.6.1 New Custom graphics mode allows for customizable post-processing settings. Enable/disable bloom, SSAO, HDR, FXAA, TAA, MSAA up to 8x, and new eye adaptation setting (experimental). · Eye adaptation is an auto-exposure that simulates your eye's pupil response and brightens dark scenes and darkens bright scenes. The effect is subtle but most noticeable on the Titanic and Space Station levels. · F… | — | |
| Community | Disassembly VR has been released! Prepare for the ultimate destruction experience! Available now for the HTC Vive and Oculus Rift! Edit: Thanks for all of your support! We even briefly made it into the Top 10 Selling VR games list! | — | |
| Community | Development Update 3 Everything is looking good to go! Check out the two new trailers on the store page. These show all aspects of the gameplay from disassembly to destruction. There does not seem to be any major issues blocking us from releasing on schedule. Right now we are just fixing minor bugs, fine tuning stuff and polishing cosmetics. We are adding more accurate interior colliders to the space station so tha… | — | |
| Community | Development Update 2 We made a new video disassembling the coffee machine to show how detailed the VR interactions are in this game. The coffee machine is particularly interesting because it has clamps that need to be released with pliers before you can disassemble the hoses. And also coffee! (The base clipping through the table has already been fixed.) We are still in the midst of testing and fixing bugs.. with 51… | — | |
| Community | Development Update 1 Welcome to Disassembly VR! We are now in our testing phase, retesting the entire game in VR and making sure the VR interactions work for every part. As in the original Disassembly 3D game, you can grab and interact with every part, now with your 'real' virtual hands! Check out the cool assault rifle we made! While this is not a full disassembly item, we made the functionality up to the same sta… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.