Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Disassembly VREventsDevelopment Update 3
Community

Development Update 3

Disassembly VR · published 23 Jan 2019, 14:08 UTC

All eventsPlayers around this dateRead on Steam

Everything is looking good to go! Check out the two new trailers on the store page. These show all aspects of the gameplay from disassembly to destruction.

There does not seem to be any major issues blocking us from releasing on schedule. Right now we are just fixing minor bugs, fine tuning stuff and polishing cosmetics.

We are adding more accurate interior colliders to the space station so that players may mess around inside and have mannequin astronauts floating around inside. Also enhancing the lighting and textures.

We haven't added interior colliders to the Titanic, a perpetual fan favourite. We are planning a complete remodel in a future update because it looks really basic up close in VR. Did you know we first made the model in 2012? Back then it was on mobile and even the top-of-the-line devices were struggling with it so that's why the details had to be tuned down. Compare this to the submarine which was made later and has way more detail that it still looks relatively good in VR.

More from Disassembly VR

Other announcements

All events
Disassembly VRGame update24 Feb 2022Update 2.7.4 - Always fly mode with no collisions- Added new 'Always Fly' option in Settings which allows flying with no collisions - Disable character footstep sounds when full body is off. Since you have no feet - Fix hanging when exiting Sandbox level - Fix hand collisions not reset when exiting Sandbox levelDisassembly VRGame update4 Jan 2021Update 2.7.1 - Bug FixesChangelog: · Add option to hide full body · Adjust player model height to accommodate shorter or taller players · Improved turning with less tool and weapon bounce · Fix player body getting stuck in slow motion · Fix melee hits incorrectly entering slow motion · Set default slow motion on new saves to 100% · Fix legs running away when walking and turning · Fix two handed tool/weapon grabs in no…Major update22 Dec 2020Update 2.7.0 - Full Body Fighting PhysicsNow with full physics active ragdoll mannequins! They will find you and kill you! This major update introduces full body physics for both the player and enemies. Gravity is now always on and you can walk on any surface. Flying is done by pointing the controller up and pushing forward. Land or teleport on a surface to walk again. Adjustable smooth turning has been added. New obstacles, fences an…