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Disassembly VREventsUpdate 2.6.5 - Two Handed Update
Community

Update 2.6.5 - Two Handed Update

Disassembly VR · published 24 Aug 2019, 11:00 UTC

All eventsPlayers around this dateRead on Steam

Grab everything with both hands! With this update, you can now handle anything with both hands naturally. One step closer to full realism!

Weapons handling have also been improved with this new two handed system, you can now grab anywhere with your secondary hand, not just limited to the foregrip. Weapons now have collisions enabled too.

Tools now support dynamic, reverse, or two handed grip where applicable. Hold your screwdriver, spanner, hammer or crowbar any way you like!

New grabbing physics and collision simulates the weight and inertia of large parts, as well as improving collision detection so things you are grabbing don't simply pass through other objects.

Changelog:

  • Two handed grab system for everything
  • Improved two handed grab for weapons and tools
  • Improved collisions for grabbed parts, weapons and tools
  • Dynamic grip and reverse grab supported on tools
  • Weapons now have collision enabled and new pivot points
  • Weight and inertia for large parts
  • Add a real skybox, removed literal sky box for outdoor levels
  • Improved friction physics, no more infinite rolling parts
  • Implement fighter jet's full flight control for Airplane level
  • C4 and Mannequin now have ghosts for easier placements
  • Guns now have recoil, use two hands to steady
  • Improved lighting for all levels
  • Computer GPU made easier to remove by grabbing the heatsink case
  • Upgrade to Unity 2019
  • Other minor bug fixes
More from Disassembly VR

Other announcements

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Disassembly VRGame update24 Feb 2022Update 2.7.4 - Always fly mode with no collisions- Added new 'Always Fly' option in Settings which allows flying with no collisions - Disable character footstep sounds when full body is off. Since you have no feet - Fix hanging when exiting Sandbox level - Fix hand collisions not reset when exiting Sandbox levelDisassembly VRGame update4 Jan 2021Update 2.7.1 - Bug FixesChangelog: · Add option to hide full body · Adjust player model height to accommodate shorter or taller players · Improved turning with less tool and weapon bounce · Fix player body getting stuck in slow motion · Fix melee hits incorrectly entering slow motion · Set default slow motion on new saves to 100% · Fix legs running away when walking and turning · Fix two handed tool/weapon grabs in no…Major update22 Dec 2020Update 2.7.0 - Full Body Fighting PhysicsNow with full physics active ragdoll mannequins! They will find you and kill you! This major update introduces full body physics for both the player and enemies. Gravity is now always on and you can walk on any surface. Flying is done by pointing the controller up and pushing forward. Land or teleport on a surface to walk again. Adjustable smooth turning has been added. New obstacles, fences an…