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Disassembly VREventsUpdate 2.6.1
Game update

Update 2.6.1

Disassembly VR · published 12 Feb 2019, 06:52 UTC

All eventsPlayers around this dateRead on Steam
  • New Custom graphics mode allows for customizable post-processing settings. Enable/disable bloom, SSAO, HDR, FXAA, TAA, MSAA up to 8x, and new eye adaptation setting (experimental).
  • Eye adaptation is an auto-exposure that simulates your eye's pupil response and brightens dark scenes and darkens bright scenes. The effect is subtle but most noticeable on the Titanic and Space Station levels.
  • Fix thumbstick movement on the Oculus Touch to not depend on the capacitive sensor. Was causing movement to not be detected if pushing on the edge only.
  • Fix electric screwdriver and rocket launcher grip angles to be more natural.
  • Disable auto-wearing of the x-ray glasses if it is not being grabbed.
  • Fix confusing speaker magnet disassembly sequence.
More from Disassembly VR

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Disassembly VRGame update24 Feb 2022Update 2.7.4 - Always fly mode with no collisions- Added new 'Always Fly' option in Settings which allows flying with no collisions - Disable character footstep sounds when full body is off. Since you have no feet - Fix hanging when exiting Sandbox level - Fix hand collisions not reset when exiting Sandbox levelDisassembly VRGame update4 Jan 2021Update 2.7.1 - Bug FixesChangelog: · Add option to hide full body · Adjust player model height to accommodate shorter or taller players · Improved turning with less tool and weapon bounce · Fix player body getting stuck in slow motion · Fix melee hits incorrectly entering slow motion · Set default slow motion on new saves to 100% · Fix legs running away when walking and turning · Fix two handed tool/weapon grabs in no…Major update22 Dec 2020Update 2.7.0 - Full Body Fighting PhysicsNow with full physics active ragdoll mannequins! They will find you and kill you! This major update introduces full body physics for both the player and enemies. Gravity is now always on and you can walk on any surface. Flying is done by pointing the controller up and pushing forward. Land or teleport on a surface to walk again. Adjustable smooth turning has been added. New obstacles, fences an…