Monomyth
Playing now
13−4 vs. yesterday
5.2%of peak
All-time peak
252Oct 2024
Playing now
13−4 vs. yesterday
All-time peak
252Oct 2024
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Quick Update: Wrapping Up Beta 3 Hi, dungeon-crawling fans! Just a quick update: I am currently wrapping up my work on Beta 3. I switched out another section of the map, but I will try to get it all done during next week. The patch will then be pushed to the test branch first. To access the test branch, pick the corresponding beta selection in your game's Steam properties (right-click on your library entry). As mentioned in th… | — | |
| Community | Quick Update: Beta Patch 3 Hi, dungeon-crawling fans! It's been some time, and I would like to give you this quick update on what to expect in the next content patch. I have been developing Beta 3 for a while now, and if you have been part of the closed beta, you may remember the third region of the game as the lava-filled Land of Godon. Since then, I have adjusted, separated, and complemented parts of the map, so the fi… | — | |
| Major update | Monomyth patch EA2.5.0a is now live! Hi, dungeon-crawling fans! Monomyth's Early Access version 2.5.0a is now live on the default branch! This is an intermediate patch. Nevertheless, there have been plenty of significant changes. Most notably, combat has been adjusted. Kicking enemies and utilizing the environment to your advantage now play a significantly larger role. Ragdolling enemies can be kicked into open fires or onto conve… | 21224364 | |
| Community | Patch EA2.5.0a is now live on the test branch Hi, dungeon-crawling fans! I have just uploaded the intermediate patch EA2.5.0a to the test branch. To access the test branch: · Right click Monomyth's library entry -> Properties -> Betas · Under "Beta Participation", select "testing - Public testing branch" This patch introduces various QoL improvements (such as an on-screen map), adds gore effects, and overhauls the player kick. It is now po… | — | |
| Community | Video Devlog 19.0 | One Year Anniversary Hi, dungeon-crawling fans! Can you believe it's already been a full year since Monomyth was released into early access? Shocking, isn't it? Well, lots of things have happened in this first year, but there is still some more work to do. You can find out all about it in the latest video devlog! As always, you can find the transcript below! Best wishes, Michael ------------------------------------… | — | |
| Community | Video Devlog 18.0 | Gamepad Controls Hi, dungeon-crawling fans! This month, I only have a very brief update for you, but I think some will appreciate the content all the more. With patch EA2.0.1a Monomyth finally has proper gamepad support. You can find out all about it in this month's video devlog: As always, you can find the transcript below. Best wishes, Michael ------------------------------------------------------------------… | — | |
| In-game event | EA2.0.1a - Steam Deck & Gamepad Improvements Hi, dungeon-crawling fans! I just moved patch EA2.0.1a to the default branch. It features numerous improvements related to Steam Deck compatibility, fixes for 16:10 resolutions, and significant enhancements to gamepad controls. Here is the full changelog: -Version EA2.0.1a (26.06.2025) * Fixed unresponsive/unfocused buttons in menu navigation via gamepad * Added three minor sub-area soundtracks… | 19000390 | |
| Major update | Beta Version 2 is now live! Hi, dungeon-crawling fans! It's been a while, and a project update is long overdue! At the same time, I am pleased to announce that beta version 2 is now on the main branch. You can find out all about it in the latest devlog: Unfortunately, delays like this are a risk in solo projects, but I am confident that now the development will proceed much more smoothly. Below, you can find the full patc… | 18650028 | |
| Community | Beta 2 is now live on the test Branch Hi, dungeon-crawling fans! I just uploaded Monomyth's beta 2 patch to the test branch. Let me first apologize for how long this took! The patch should have been out for weeks by now, but a few things came up that required my immediate attention. It's an unfortunate risk with solo development. Sorry for the delay! Anyway, if you would like to try the new patch out right away, you can do so by *… | — | |
| Community | Quick note about the coming update Hi, dungeon-crawling fans! As you have probably already noticed the patch announced for January will be a little late. Unfortunately, I got bogged down in some administrative work recently, which cost me more time than I expected. Nevertheless, good progress has been made! The detail pass for the new mines is almost done and I can already say that the final performance will be significantly bet… | — | |
| Community | Video Devlog 16.0 | Tools, Mines & Redesigns Hi, dungeon-crawling fans! It's time for a new project update! The last month has been filled with level design, programming, and optimizations. Early Access version 2.0 is currently scheduled for January. You can hear all about it in the latest video devlog: As always you can find the transcript below! Merry Christmas, a Happy New Year, and best wishes! Michael --------------------------------… | — | |
| Game update | Patch EA1.0.2a Hi! I just pushed version EA1.0.2a to the default branch. Here are the patch notes: * Switched data for future content patch * Optimized lightmap density * Corrected collision on some cave geometry * Added NPC for respecing * Added "Unstuck" button * Added option to turn off FOV change while sprinting * Added option to turn off camera sway while attacking * Unlocking a door will now display the… | 16805043 | |
| Community | Video Devlog 15.0 | Early Access Roadmap Hi, dungeon-crawling fans! It was a busy month! Between the game's early access release, numerous patches, and a quick chat with cRPG connoisseur Dr. Matt Barton I spent some time developing a rough roadmap for the early access phase. You can hear all about it in the latest video devlog! As always you will find the transcript below! Best wishes, Michael -----------------------------------------… | — | |
| Game update | Mini Patch EA1.0.1a Hi! I just published the latest patch on the default branch. Here are the patch notes: * Custom portraits added * Newly saved data will be sorted from now on * Item transfers during conversations will now consider quickslots as well There are six custom portrait slots for the moment. You can find them in your installation folder (\ProjectAriath\Content\Custom\Portraits). Replace the .png files… | 16109637 | |
| Game update | Hotfix EA1.0.0f Hi! The latest hotfix is now on the default branch. I added two more important fixes for the trading system. You can no longer take items from the trader inventory by using an item-switching bug and there will be no more item duplication if there is no room in the player inventory. Here are the full patch notes: * Added pause menu * Fountains now take longer to replenish * Lowered Focus require… | 16027442 | |
| Game update | Hotfix EA1.0.0f now on Public Testing Branch Hi! I just uploaded the latest hotfix to the testing branch. The focus was on various dialogue/dialogue mode fixes and a pause menu. Here are the current patch notes: * Added pause menu * Fountains now take longer to replenish * Lowered Focus requirement for Sermon of Light * The beggar in lower Lysandria will now correctly give a key to the player * The Emerald Horn can now also be used by com… | 16015765 | |
| Game update | Hotfix EA1.0.0e Hi! Someone pointed out to me that their static containers were corrupted. When I looked into the issue, I realized this bug only appeared if you loaded a save state from a previous version and saved/overwrote it. It would only affect static containers that had items in the lower half of their inventory space. I fixed the bug and it shouldn't be happening anymore. Player inventories were unaffe… | 15987694 | |
| Game update | Hotfix EA1.0.0d Hi, I just moved the latest hotfix to the default branch. Here are the full patch notes: * Added gamma/brightness options * You can now exit the Chapel of Incarnation from the inside * The player character's torch should be less blinding now * Added store signs (also for currently closed stores) * You can no longer enter the mysterious ankh room by corrupting your save file with invalid charact… | 15983658 | |
| Game update | Hotfix EA1.0.0d now on Public Testing Branch Hi! I just uploaded the latest build to the testing branch. Here are the first patch notes: * Added gamma/brightness options * You can now exit the Chapel of Incarnation from the inside * The player character's torch should be less blinding now * Added store signs (also for currently closed stores) * You can no longer enter the mysterious ankh room by corrupting your save file with invalid char… | 15971039 | |
| Game update | Hotfix EA1.0.0c Hi! I just uploaded the latest hotfix to the default branch. The focus was further balancing enemies and spells, having the blacksmith repair your items, improving performance, and fixing the mouse skipping. Here are the full patch notes: * Map pins should initialize correctly now * Lowered vitality of Piscoids & Water Elementals * Adjusted intelligence requirements for some spells * Bounty hun… | 15946380 | |
| Game update | Hotfix EA1.0.0c now on Public Testing Branch Hi, I just uploaded a new hotfix. However, it is not on the default branch yet. I have created a new beta branch called "testing" to stage the latest builds of the game and optimize newly implemented features for deployment if necessary. If you'd like to take a look at it, you can access the testing branch by right-clicking on your Monomyth Steam library entry and opening the properties. Under… | 15941693 | |
| Game update | Hotfix EA1.0.0b Hi, the latest hotfix is live! The focus was on early spell balance, lockpicking, and item durability. * lifedrain/soul surge effect increased * arcane dart cost lowered, damage increased * lesser lightning damage and focus cost adjusted * flaming hand damage and focus cost adjusted * requirements of lockpicking adjusted in the heartlands & serpent's bastion * lock complexity is now implied by… | 15930506 | |
| Community | Official Early Access Release Hi, dungeon-crawling fans! I'm happy to announce that Monomyth has officially launched into Early Access on both Steam and GOG! Thank you all for your great support and patience throughout these past years. This wouldn't have been possible without you! I'll be back soon with updates on the latest changes and future content. Until then, have fun in Lysandria! Thank you once again, and best wishe… | — | |
| Community | Early Access Release Date Announcement Hi, dungeon-crawling fans! It is finally time for the project to enter its last stage of development. Monomyth's Early Access phase will start on October 3rd, 2024. The initial Early Access version will feature two major areas, a central hub, and several smaller dungeons . All character skills and side features, including blacksmithing and fishing, have been implemented. The game's data include… | — | |
| Community | Monomyth - June Update Hi dungeon-crawling fans! It's time for another project update! We're getting closer to the early access release. But before we can get there I must address a few remaining issues. Both the "Search" skill and the fishing feature have been on my to-do list for quite a while. You can find out all about it in this month's video devlog: As always, you can find the transcript below. Best Wishes, Mic… | — | |
| Community | Steam Next Fest Demo (June 2024) Hi, dungeon-crawling fans! Just a quick note to let you know that Monomyth received a completely new demo for the June 2024 edition of Steam Next Fest! If you haven't checked out the last demo, you should definitely check out this one! In case you have checked out the last demo you should check out this one even more ! Not only is it completely different in terms of content, but several issues… | — | |
| Community | Monomyth - April / May Update Hi, dungeon-crawling fans! A month ago, Monomyth started its Open Backer Beta. A lot has happened since then. I have implemented plenty of bug fixes and reworked several areas that will be added to the game shortly. There is still much to do! I will improve the game's combat mechanics over the next few weeks. You can hear all about it in this month's video devlog! As always you can find the vid… | — | |
| Community | Monomyth - March Update Hi, dungeon-crawling fans! It's time for another update! Monomyth is finally entering its Open Backer Beta phase. You can hear all about it in the new devlog. As always you can find the transcript below! Kickstarter backers of the 15-dollar tier and above will soon receive an e-mail with their Open Backer Beta key. Please remember that these keys are not final. They will be locked shortly befor… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.