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MonomythNewsPatch EA2.5.0a is now live on the test branch
Community

Patch EA2.5.0a is now live on the test branch

Monomyth · published 17 Nov 2025, 20:57 UTC

All newsPlayers around this dateRead on Steam

Hi, dungeon-crawling fans!

I have just uploaded the intermediate patch EA2.5.0a to the test branch.

To access the test branch:

  • Right click Monomyth's library entry -> Properties -> Betas

  • Under "Beta Participation", select "testing - Public testing branch"

This patch introduces various QoL improvements (such as an on-screen map), adds gore effects, and overhauls the player kick.

It is now possible to decapitate most enemies without head or neck protection. There is also full-body gibbing.

Kicking now causes enemies to ragdoll. This also led to some changes in the encounter design. I have added (conveniently placed) spikes and open fires to the environment. These can be used during combat.

Short Preview

Naturally, these additions drastically affect encounter balance, which will have to be adjusted in an ongoing manner during future patches.

It was important for me to push these changes before Beta 3. That way, I can immediately integrate the new gameplay-related elements into the new area.

Anyway, here is a full list of the changes:

* Added new Lysandrian Guard design

* Added plate armor

* Kicks with plate boots now deal extra damage

* Levelling skills will now correctly update the critical hit chance

* Added toggleable minimap (default key: M)

* The mouse cursor is now a little gauntlet

* Kicks adjusted for multiple/nearby objects

* Kick range slightly increased

* Kicks will now make enemies stagger

* Movement penalty on player attacks removed

* Adjusted center of mass for crates and barrels

* Lowered ragdoll intensity on NPC death

* Standardized weapon range slightly increased

* Standardized hit radius increased

* Melee hits should be more precise now

* Enemies will now parry and block attacks

* Enemy kicks will stagger the player

* Player kicks can now activate ragdolling

* Enemies can now be kicked into spikes

* Enemies can now be set on fire

* Enemies will flee when set on fire

* Fixed bug that would nullify status effects

* Knocked down enemies will now receive fall damage

* Added a hint for the teleporter puzzle in the second royal grave

* Added environment hazards to several areas

* Zombies can no longer be killed with normal means

* The beggar in Lower Lysandria now removes the correct amount of gold from the player's inventory

* Flaming Hands now has a chance to set NPCs on fire

I might make some further adjustments before pushing this to the main branch.

I'll keep you updated!

Best wishes,

Michael

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