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MonomythNewsVideo Devlog 18.0 | Gamepad Controls
Community

Video Devlog 18.0 | Gamepad Controls

Monomyth · published 15 Jul 2025, 12:58 UTC

All newsPlayers around this dateRead on Steam

Hi, dungeon-crawling fans!

This month, I only have a very brief update for you, but I think some will appreciate the content all the more. With patch EA2.0.1a Monomyth finally has proper gamepad support. You can find out all about it in this month's video devlog:

As always, you can find the transcript below.

Best wishes,

Michael

--------------------------------------------------------------------------------

Hi, dungeon-crawling fans!

It is summer! The temperatures are rising but Monomyth’s development continues. It’s been a bit more than a month since beta version 2 was pushed to the main branch and it’s time for another update!

During the last month I mostly focused on reworking gamepad controls.

With the exception of some text boxes, Monomyth can now be fully controlled with a standard XBox controller or equivalent. A bug that caused unresponsive gamepad controls has been fixed.
All tutorial texts have been complemented with gamepad and keyboard glyphs. I have also added a few tooltips to immediately show context specific controls to players.
PS4 and 5 controller support is unfortunately not natively functional in Unreal Engine unless you are a Playstation verified developer and have the respective plugins. However there are emulation options out there that let you use your Playstation controller on Windows PC, respectively in Unreal Engine games without the said plugin.

Additionally there have been a few fixes concerning 16:10 resolutions. So the game can now also be played on the Steam Deck without problems.

The gamepad layout preset for Steam Deck has been adjusted to match the current gamepad setup. In case you have set a different layout manually in the past, the matching one is the “Gamepad with camera controls” layout. In the current version of the game, the mouse cursor is moved with the analog sticks.

A few things, like full Steam API integration for the virtual keyboard, still have to be tackled. I’ll probably do this in another sprint.

I have also spent some time on sound design. I only have very little knowledge in that field so I limited myself to three minor soundtracks you can now hear in some of the subareas of the game.

I also fixed several small bugs. Among other things the critical hit chance should be correctly updated after levelling your character now and right clicking textboxes will no longer open a context menu

In the following month I will mostly focus on preparing beta update 3. I’ll probably continue with some performance optimizations I already started some time ago. As I already mentioned the area itself is basically done. The main focus will be on polishing and proper integration with the rest of the game.

I will also look into cloudsaves in the coming days. So if you have any save files on different devices, it might be a good idea to create a backup of these files. Under windows you can find the save files in %LOCALAPPDATA%\\ProjectAriath\\Saved\\SaveGames
(I’ll copy that into the video description)

And that is already it for this month.

As always I will keep you updated and see you soon!

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