Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
MonomythNewsEA2.0.1a - Steam Deck & Gamepad Improvements
In-game event

EA2.0.1a - Steam Deck & Gamepad Improvements

Monomyth · published 26 Jun 2025, 17:45 UTC · build 19000390

All newsPlayers around this dateRead on Steam

Hi, dungeon-crawling fans!

I just moved patch EA2.0.1a to the default branch. It features numerous improvements related to Steam Deck compatibility, fixes for 16:10 resolutions, and significant enhancements to gamepad controls. Here is the full changelog:

-Version EA2.0.1a (26.06.2025)

* Fixed unresponsive/unfocused buttons in menu navigation via gamepad

* Added three minor sub-area soundtracks

* Adjusted the gamepad layout preset (Steam Deck)

* Adjusted the main menu for 16:10 screens

* Fixed a bug in gamepad controls that would re-open containers after taking all items from them

* Added gamepad controls overview

* Added gamepad/keyboard glyphs to tutorial texts

* Right-clicking textboxes will no longer open a context menu

* Fixed gamepad freeze on exit prompt

* Fixed item dropping bug on looting container

* Added tooltips

The game should be fully playable with a gamepad/Steam Deck now. The only missing features are an automatic virtual keyboard for textboxes (you can open one manually through the Steam button on your Steam Deck) and a few special grips for things like opening the journal.

I'll add these in another sprint in the future. For now, I will focus again on preparing Beta 3.

Until then, have fun and best wishes!

Michael

More from Monomyth

Other announcements

All news
Major update12 Sep 2026Monomyth Early Access Version 3.0 - Land of Godon is now live!Hi, dungeon-crawling fans! Monomyth Beta 3.0 is now on the main branch! This update contains the fiery Lands of Godon, new quests, NPCs, and many improvements. You can find the trailer here: Here is the full list of changes: * Fixed combat deadlock bug * Lowered global attack cooldown * Fixed ranged fighters moving up to player unnecessarily * Fixed NPC combat stamina deadlock * Fixed strafing…Community3 Aug 2026EA3.0.0b is now on the test branchHi, dungeon-crawling fans! The latest patch EA3.0.0b is now on the test branch. It took a while because the patch combines a series of smaller fixes plus additional content and a lighting rebuild (hence the size; sorry for that). Here is the full list of changes: * Aspect ratio is now maintained horizontally * Fixed the hatch puzzle in the academy * Jumping into teleporters will no longer cause…Community23 May 2026Beta 3 is now live on the testbranchHi, dungeon-crawling fans! Beta 3 is now live on the testbranch! The Land of Godon is completely playable, and you should be able to finish the Inner Sanctum questline! A few things are still missing from this patch. Female models (and books) will be added over the next few hotfixes. This is actually related to the delay of this patch. I finally fixed my workflow for NPC dialogues. I used to wr…