Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
MonomythNewsEarly Access Release Date Announcement
Community

Early Access Release Date Announcement

Monomyth · published 14 Sep 2024, 19:06 UTC

All newsPlayers around this dateRead on Steam

Hi, dungeon-crawling fans!

It is finally time for the project to enter its last stage of development.

Monomyth's Early Access phase will start on October 3rd, 2024.

Watch on YouTube

The initial Early Access version will feature two major areas, a central hub, and several smaller dungeons. All character skills and side features, including blacksmithing and fishing, have been implemented. The game's data includes several spells and weapons. Numerous enemy types, puzzles, and environmental challenges are already in place.

I want to stress that this is not a final release! The goal of Early Access is to receive feedback and ensure that all systems are interacting correctly. Player testing will help fix subtle design flaws and make sure that the game runs efficiently on a wide range of machines.

I plan to introduce three additional major areas during the game's time in Early Access. Two of these areas are already in their refinement phase, one is still in its design phase.
I also plan to improve the combat and AI systems further. The full version is intended to offer a wider selection of spells, weapons, and enemies. Additional quests are planned as well.

The game will remain in Early Access for approximately six to twelve months.

See you in Lysandria!

Best wishes,
Michael

More from Monomyth

Other announcements

All news
Major update12 Sep 2026Monomyth Early Access Version 3.0 - Land of Godon is now live!Hi, dungeon-crawling fans! Monomyth Beta 3.0 is now on the main branch! This update contains the fiery Lands of Godon, new quests, NPCs, and many improvements. You can find the trailer here: Here is the full list of changes: * Fixed combat deadlock bug * Lowered global attack cooldown * Fixed ranged fighters moving up to player unnecessarily * Fixed NPC combat stamina deadlock * Fixed strafing…Community3 Aug 2026EA3.0.0b is now on the test branchHi, dungeon-crawling fans! The latest patch EA3.0.0b is now on the test branch. It took a while because the patch combines a series of smaller fixes plus additional content and a lighting rebuild (hence the size; sorry for that). Here is the full list of changes: * Aspect ratio is now maintained horizontally * Fixed the hatch puzzle in the academy * Jumping into teleporters will no longer cause…Community23 May 2026Beta 3 is now live on the testbranchHi, dungeon-crawling fans! Beta 3 is now live on the testbranch! The Land of Godon is completely playable, and you should be able to finish the Inner Sanctum questline! A few things are still missing from this patch. Female models (and books) will be added over the next few hotfixes. This is actually related to the delay of this patch. I finally fixed my workflow for NPC dialogues. I used to wr…