Underworld Ascendant - Digital Wallpapers
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update 4 Build Notes Update 4 includes more new content, tuning improvements, and fixes. We hope you enjoy! What's New: · This update is about 1.1GB in size. · Added friendly NPC interactions with a number of new characters, many of whom are locked away behind insidious challenges that can only be accessed by powering a Materia Modus to lower the local water level. · New main quest to find and free the Outcast Fane… | — | |
| Game update | Hotfix for Update 3 Greetings all! We have a small (~30mb) hotfix that addresses crash bugs that a few players have been experiencing. We are still working to reproduce additional crash reports and will address them as soon as we are able. If you are still experiencing crashes in an area, quicksave often and let us know the details so we can investigate. | — | |
| Game update | Update 3 - Performance Improvements Hi everyone, we’re happy to release Update 3 for Underworld Ascendant. We’ve been listening to your feedback and focused this Update on improving performance, fixing bugs and polishing various aspects of the game. We also added a bunch of fun new things as noted below. Performance Improvements and New or Updated Features · Major improvements to frame rate and load times. · Lighting pass across… | — | |
| Game update | Hotfix for Update 2 A small update today to address the following items: · Crash fixes · Fixed issue where the quest “Repel Typhon’s Army” sometimes didn’t spawn enough enemies to complete the quest. · Fixed issue where the day would advance every time the player returned to Marcaul. · Fix for loading screen sometimes saying “Input:Interact Next Tip” · The doors on Hap’s cart now work properly on low quality mode… | — | |
| Game update | Update 2 - Player Journey & Gameplay Improvements Underworld Ascendant Update 2 Build Notes Video Message From The Dev Team: Thank you for your continued support of Underworld Ascendant! We have been hard at work on Update 2 and have focused our efforts on the overall structure of the Abyss, the player journey, AI and other gameplay improvements. We believe these changes will significantly improve the overall player experience, especially when… | — | |
| Community | Jan 22 Weekly Update Hi everyone! This week, we continue to work on improvements to the game for Update 2, coming early February . Some of these improvements include: · Making the Abyss one cohesive dungeon · Streamlining the first level of the game to include runic spell-casting and adding more narrative context to Marcaul · Continued improvements to AI · Improved main quest system · Improved Doom Counter and fact… | — | |
| Game update | Untitled | — | |
| Community | Jan 2 Weekly Update Afternoon, everyone! Here's our quick weekly update while we continue our work on Update 2 while monitoring bug reports that have come in after Update 1 launched. More info to follow on KS rewards, playtest updates, and our plans for Update 2 as we work those out. #ICYMI, we also have a post-Update 1 Survey available here. We'd love to hear from players who have picked up UA again after Update… | — | |
| Game update | Update 1 - New Save Game System is Live Greetings, Ascendants! Update 1 is here! It includes the new save system and more. Save Game System We've completely overhauled Underworld Ascendant’s save game system based on player feedback. This new system saves the following: World State · Enemies, chests, doors, levers, chandeliers, torches, sconces, braziers, and water level will save their states and location · All spawned items (e.g.,… | — | |
| Community | Underworld Ascendant | Development Roadmap December 2018 Greetings, Ascendants! Today we are sharing our post-launch development roadmap beginning with Update 1, which will plan to go live next week. Our goal is to address the biggest issues brought up by the community and to improve the overall quality of the game. We have also included our plans for Update 2, which will go live early next year. Further details and timing are outlined below. We have… | — | |
| Community | Dec 3 Weekly Update! Hey guys! It's the weekend after we pushed Hotfix 1.03, and I spent the majority of today combing through community-submitted reports and queueing them up for our QA team, as well as coordinating Kickstarter goods. (We got a new pass at Resherak in the office, but he's a little too big... sneak peek at the 4" figurines anyways, unpainted, for those curious! ) Our priority for this week and the… | — | |
| Game update | Hotfix 1.03 & Dev Video Click To See Video On YouTube NOTE: Video has been updated! Here are the fixes included in the most recent hotfix 1.03. · Added "Swimming" (Crouch while in water to sink) · Walking through shallow water has been improved · Arrows now function as expected after Underswamp EDIT: Arrows are reported as inconsistent in Underswamp. This is logged. · More magic runes are now in Aelita's rotation for… | — | |
| Community | Nov 26 Weekly Update Hey everyone! A weekly update a little later in the day than usual... So the team has returned from Thanksgiving travels and we spent the majority of today alone just having meetings and brainstorming how and where to go from here. We already have a list of priorities we'd like to work on as quickly (and safely) as possible, and try to maximize our time. We have another hotfix queued up for thi… | — | |
| Community | Development Update Video - Nov 20, 2018 Hi, everyone! We have a short video from the Underworld Ascendant dev team to keep you updated on what the team is working on. Click the image to watch on YouTube Thanks for playing! | — | |
| Community | Nov 19 Weekly Update! Hey guys! What a weekend, huh? So for anyone new to the forums: welcome! Let's get some of these FAQ out of the way first: I'm a backer and I haven't gotten an email from BackerKit with my key! Log in using your Kickstarter credentials here: Navigate to your Digital Downloads and you should see your Steam rewards! I'm a backer and I'm missing some digital rewards. What do I do? Certain digital… | — | |
| Game update | Hotfix 1.02 Today’s hotfix addresses a number of quick fixes for reported bugs and localization issues. It also adds logging to help us track down crashes. Your 21:9 support is here too! We will continue to work on the top community issues that will take a bit more time to address (save games, AI, saving option settings, art glitches, crashes, player movement and performance, etc.). FYI - If you are experi… | — | |
| Community | Video Message from Devs Click image to view message on YouTube Going forward we will be looking at the big topics from the community: save games, AI, saving option settings, art glitches, crashes, player movement and performance, etc. We are currently prioritizing and determining the development needed for the issues that matter most to the community. Your feedback in the discussion forums is appreciated! Thank you -… | — | |
| Game update | Underworld Ascendant is now live - Launch Info and Build Notes Greetings, Underworld Ascendant players. Welcome to The Stygian Abyss! Underworld Ascendant is now live. We are so excited to reach this momentous occasion and to share Underworld Ascendant with the world. We look forward to seeing how each of you approaches the many enemies and obstacles that stand in your way. Here’s everything you need to know before heading into the Abyss: BUILD NOTES · UPD… | — | |
| Community | Claiming your Week 1 Promo Items Players who have purchased the game before November 21 @ 9:59am PST can claim your bonus items at any time. · Quest companion creatures – Find the “Player Stash” in the Midnight Forum (near Aelita) in Marcaul. The Player Stash has a map icon to help you find it. When you open your stash you will see the items in the auxiliary UI. Drag them to your regular inventory and equip them from there (th… | — | |
| Community | Nov 12 Weekly Update! Wow, it's actually launch week! I see there's been a lot of confusion about Backer Beta patch bugs, as well as what's going on with the release timing with Steam vs GoG, etc. I should have addressed most of these on the individual threads, but here's a general Launch Week Masterpost while I'm at it. Kickstarter Backers: Here is a list of all the digital and physical goods that will be available… | — | |
| Community | Week 1 Bonus Items: Vorpa, Mana Leech and Map Underworld Ascendant launches November 15th and those of you who play in the first week will get special bonus items. Vorpa - A companion that will attack enemies that are low on health Mana Leech - A creature that gathers mana from the world and shares it with you when you are low. Map - A map to help guide your way. Make sure to wishlist the game today and then buy it in the first week to get… | — | |
| Community | New Underworld Ascendant Launch Trailer We've launched a new trailer for Underworld Ascendant! It's got the latest visuals and a look at the skill trees you'll be able to choose to match your playstyle! We launch November 15th! Play in the first week to get special bonus items. | — | |
| Community | Oct 22 Weekly Update & Reddit Announcement Morning everyone! I'm writing to you all from Argentina today, and I'll be back in the office on the 30th. Thankfully, I still have some cool updates for you all, even if I'm not in the office :D First: We'll be holding a Reddit AMA on r/gaming Oct 25 at 1pm ET! We'll be talking about Underworld Ascendant, Deus Ex, Thief, Ultima Underworld, and LGS games... Hope to see a couple of you there! An… | — | |
| Community | Oct 15 Weekly Update Hey everyone! So this week we're working on Backer Beta fixes, a Mac and Linux Backer Beta, and plugging along on the core game. For anyone encountering issues opening up the Backer Beta, please check this thread to see if a solution here works. We've done our best to be transparent about our development process over the past year, especially as we've had time to dedicate to listening to the fa… | — | |
| Community | BACKER BETA AVAILABLE NOW Our Backer Beta is available NOW for JOURNEYMAN backers and above! Read our update here! | — | |
| Community | Oct 8 Weekly Update! Morning everyone! First, we'd like to thank all of our external playtesters who tirelessly helped us discover some bugs we missed, as well as great feedback that is going to help us polish the levels going forward. Thank you for all of your support and patience! We finally passed a big internal Beta milestone last week, and this means that our workload going forward will be: 1. More polishing.… | — | |
| Community | Oct 1 Weekly Update Morning everyone! First off, I just wanted to thank all of you who came by our table at BostonFIG on Saturday! It was a great show, and I got to meet general Underworld fans, a couple of Kickstarter backers, and some external playtesters at the booth. We were showing off a build that we made on Friday (which the external playtesters also had access to), and it was great to have a wide variety o… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.