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Underworld Ascendant - Digital Wallpapers›Events›Oct 8 Weekly Update!
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Oct 8 Weekly Update!

Underworld Ascendant - Digital Wallpapers · published 8 years ago

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Morning everyone!

First, we'd like to thank all of our external playtesters who tirelessly helped us discover some bugs we missed, as well as great feedback that is going to help us polish the levels going forward. Thank you for all of your support and patience!

We finally passed a big internal Beta milestone last week, and this means that our workload going forward will be:

1. More polishing. A lot more polishing.

The fun part about cleaning up an immersive sim-style game like this is how all of the attention to detail needs to go in at this stage. This means tweaking physics so not everything breaks with a single collision ("elephant in a china shop," was one of the most popular phrases passed around between the Backer Alpha and the playtest builds), cleaning up and tightening more of the levels, and then tying together the world with hand-placed narrative and making sure we review each of the levels with the updated state of the world changes.

Here's a sneak peek at one of the passes "Volcanic1" is receiving (an internal nickname so as to avoid spoilers). Note the importance of verticality...

2. The Backer Beta build! This is still being polished up, and I'm gathering all of the documentation necessary to make sure that returning players from the Backer Alpha have a list of changes that have gone in, as well as some instructions for any backers who are less familiar with how UA works.

3. Newsletter! This should launch the same day as the Backer Beta... that's all I'll say for now. :) So keep your inboxes open!

4. We're still working out an exact date and time, but sometime this month we'll be holding a Reddit AMA with some of the members of the OtherSide team! We'll be gathering questions in advance for anyone who can't make the date or time live, and post a link here once we've gathered more information. Now might be a good time to start brainstorming...

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Underworld Ascendant -Game update27 Aug 2019Hotfix Notes 4.3Hotfix Notes 4.3 - Fixed the brightness slider. On new and old saves, you may need to go to the Options menu and readjust your brightness slider. - Fixed the color vibrancy issue related to the brightness slider. Known Issue: - For the Upper Erebus side quest "Expel the Undead," the Animus may spawn outside of the area indicated on the map.Underworld Ascendant -Game update19 Aug 2019Hotfix Notes 4.2Hotfix Notes 4.2 * Underworld Ascendant is finally available on Mac and Linux! * Fixed rare braindead AI issue and improved enemy awareness. * The map can be freely accessed using the assigned hotkey. * Includes if the player changed the Map hotkey to a non-default setting. * Fixed a hitch when selecting water arrows for the first time in a session. * VSync is now default to ON for new installs…Underworld Ascendant -Game update2 Jul 2019Update 4 - Hotfix NotesUpdate 4 Hotfix Build Notes Hi all, We've just released a 1.5GB hotfix for Update 4 on PC! Here's what changed: · Reduced the force used to move carried objects against obstructions in some cases that were causing the player to be pushed in the opposite direction (for example, you might have been lifted off the ground while stacking crates). · Some wooden platforms that were floating are once a…