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Underworld Ascendant - Digital Wallpapers›Events›Dec 3 Weekly Update!
Community

Dec 3 Weekly Update!

Underworld Ascendant - Digital Wallpapers · published 8 years ago

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Hey guys!

It's the weekend after we pushed Hotfix 1.03, and I spent the majority of today combing through community-submitted reports and queueing them up for our QA team, as well as coordinating Kickstarter goods. (We got a new pass at Resherak in the office, but he's a little too big... sneak peek at the 4" figurines anyways, unpainted, for those curious!)

Our priority for this week and the next is tackling bugs and larger issues that have been brought up since launch. This includes working on a save system (more details on this next week, since we're still testing a couple of potential systems right now), the inventory stacking bug, gameplay blockers, crashes, and potential redesigns in combat and the quest system. Today was a heavy meeting day as we hashed out how we'd like to tackle some of the riskier updates (save system, quests, and combat) while fending off bugs.

As liveops continues, I'd also like to introduce Rich Gallup, our Executive Producer who's been steering our ship since launch day! He's been an incredible force to work with, and has been a lifesaver for keeping us organized and on track for the last few hotfixes. You may also recognize him from some of the dev videos we've been putting out with each hotfix update!

Hoping to have more Kickstarter updates as well, particularly on some of the digital goods that just need a final review. I'll continue to monitor community-submitted bugs throughout the week and keep those KS goods rolling... thank you to everyone who's been tirelessly submitting, particularly with output logs/screenshots/locations! Makes our jobs a lot easier for reproducing bugs and getting to the bottom of certain issues. (Such as some reports of arrows not working on aggro'd skeletons in Underswamp... we thought we fixed the overall arrow issue, but it seems arrows can still be inconsistent under particular circumstances. Looking forward to knocking this bug out, as a Stealth main myself!)

That's all for now, and we'll share more as we continue to work on the game.

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Underworld Ascendant -Game update27 Aug 2019Hotfix Notes 4.3Hotfix Notes 4.3 - Fixed the brightness slider. On new and old saves, you may need to go to the Options menu and readjust your brightness slider. - Fixed the color vibrancy issue related to the brightness slider. Known Issue: - For the Upper Erebus side quest "Expel the Undead," the Animus may spawn outside of the area indicated on the map.Underworld Ascendant -Game update19 Aug 2019Hotfix Notes 4.2Hotfix Notes 4.2 * Underworld Ascendant is finally available on Mac and Linux! * Fixed rare braindead AI issue and improved enemy awareness. * The map can be freely accessed using the assigned hotkey. * Includes if the player changed the Map hotkey to a non-default setting. * Fixed a hitch when selecting water arrows for the first time in a session. * VSync is now default to ON for new installs…Underworld Ascendant -Game update2 Jul 2019Update 4 - Hotfix NotesUpdate 4 Hotfix Build Notes Hi all, We've just released a 1.5GB hotfix for Update 4 on PC! Here's what changed: · Reduced the force used to move carried objects against obstructions in some cases that were causing the player to be pushed in the opposite direction (for example, you might have been lifted off the ground while stacking crates). · Some wooden platforms that were floating are once a…