All Quiet in the Trenches
Playing now
13−2 vs. yesterday
9.9%of peak
All-time peak
131Jan 2024
Playing now
13−2 vs. yesterday
All-time peak
131Jan 2024
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Dev Diary #035 – Physical Condition Hello everyone, last week, the first update of our Road to End of War was released. As well as a number of improvements, it also included a significant change that we haven’t addressed in detail yet: the overhaul of the physical condition . Before the Hospital Update, this attribute was called Fitness . We had been somewhat dissatisfied with this for some time, as the term gave the impression t… | — | |
| Game update | Small Patch 0.12.2 Patchnotes Bugfixes · Fixed issue where soldiers with the Diehard skill could not recover their last injury or complication · Fixed "rescuing wounded soldiers" task not being deleted properly after battle · Fixed error related to machine gun display | 23965792 | |
| Game update | Small Patch 0.12.1 Patchnotes Bugfixes · Fixed an error when cancelling projects internally · Fixed an issue where looted provisions from battles were not being received · Fixed an incorrect ration turns display · Fixed an issue with learning traits from the Drillmaster · Fixed several minor bugs | 23935453 | |
| Major update | Road to End of War Update 0.12 – now live! Update 0.12 for the Road to End of War is now live! The key features of this update are: · New system for remaining project turns · More detailed project feedback display · Numerous improvements, loading screen tips and balancing adjustments Important note: Save files from earlier versions are no longer compatible. If you wish to complete an existing playthrough, you can switch back to the prev… | 23919022 | |
| Community | Dev Diary #034 – Balancing and Projects Hello everyone, We’ve decided to take a slightly different approach to our dev diaries going forward. Whereas previously we always talked about finished features, we now want to make the posts a bit more open and also provide insights into our current thoughts, goals and features that are still in development. Is the game too difficult? One issue that has been on our minds since the Hospital Up… | — | |
| Community | Roadmap Update: Road to End of War Hello everyone, today we want to talk about an addition to our Early Access roadmap . According to our original roadmap, the next major milestone would have been the French Update, followed by the End of War Update (1.0) planned for next year. We have decided to change this structure. Instead of focusing on one final large content update (~5-6 month of development) before release, we will move… | — | |
| Game update | Small Patch 0.11.5 Patchnotes Bugfixes · Fixed error in a fallback variant of Dog Tags story · Fixed rare issue where player soldiers were treated as surrendered at start of battle · Fix a rare error happening in battle, when a previously MIA soldier was marked as dead internally, but the message was not communicated yet · Fixed issue where wounded MIA soldier could fail to return to hospital under certain circum… | 23344460 | |
| Game update | Small Patch 0.11.4 Patchnotes Balancing · Removed slot limitation for "Delousing Station" project favour from lieutenant · increase lice reduction from "Delouse Soldier" project · Changed "Delouse Soldier" project to always remove lice temporarily (they can return on next turn, but the chance of this has to be rerolled again) · Reduced chances of NPC troops to loot areas, wounded soldiers and corpses in battle wh… | 23181563 | |
| Game update | Small Patch 0.11.3 Patchnotes Balancing · Increased default lice growth · Changed lice to be reduced when a soldier is in hospital except at low hospital capacity (previously lice would increase at low hospital capacity) · Removed exhaustion increase caused by lice · Increased threshold and reduced chances for skin rash and trench fever caused by lice · Reduced Delousing Station cooldown slightly · Changed Home L… | 23161268 | |
| Game update | Small Patch 0.11.2 Patchnotes Bugfixes · Fixed soldiers remaining in hospital indefinitely without any complications · Fixed a bug where a mission level would continue endlessly · Fixed issue with manual hospital transfer causing a soldier staying an extra turn in hospital · Fixed sending a soldier poaching in the last camp turn resulting in him missing the battle · Fixed incorrect duration values for some compli… | 23060018 | |
| Game update | Small Patch 0.11.1 The Hospital Update has changed many core elements of the game, and with them the game balance. Although we made significant adjustments to the difficulty during the beta, it wasn't enough. This small patch is intended to carefully make the game a little more accessible again. Please feel free to let us know here, in the Steam Discussions or on Discord how the balancing is working out with this… | 22956395 | |
| Major update | Hospital Update 0.11 – now live! The Hospital Update (Version 0.11) is now live! This update further emphasises the focus on the daily lives of soldiers on the Western Front and the dangers they face, even outside of battle. Injuries can now vary greatly in their progression. Living conditions at the front give rise to all kinds of diseases and their consequences. Doctors and nurses in the field hospital do their utmost to pro… | 22945709 | |
| Community | Dev Diary #033 - Injuries, Balancing and Stories With the Hospital Update , we have completely overhauled the wound system. The previous model, which categorised wounds as minor, moderate and severe, has been replaced by a system that more accurately reflects where and how a soldier is injured. Location- and type-based injuries An injury now consists of two components, the location of the injury : · Arms · Legs · Torso · Head and the type of… | — | |
| Community | Hospital Update postponed by one week The Hospital Update has been postponed by a week and will now be released on 24 April , as we need a little more time for balancing, bugfixes and polishing. However, there is good news for everyone who has been looking forward to the new update this weekend: the beta will launch sometime on 17 April . To take part in the beta: Right-click on All Quiet in the Trenches in Steam -> Properties -> G… | — | |
| Community | Dev Diary #032 - Upgrading visuals of the hospital With the upcoming Hospital Update , the field hospital is getting a visual overhaul . The aim was to make the atmosphere in this area more apparent and to make the experience more realistic. For this purpose, new assets have been added, such as first-aid kits and bandages. At the same time, the hospital now has countless layout variations . The objects on display change from turn to turn, so th… | — | |
| Community | Dev Diary #031 - Diseases and Complications For the upcoming Hospital Update 0.11 , we have completely overhauled the hospital system. Previously, if a wound exceeded a specific intensity, the soldier was sent to the field hospital. There, various factors such as fitness , the hospital's capacity and other circumstances were used to calculate whether the soldier's condition would improve or deteriorate. This ultimately resulted in the so… | — | |
| Community | Hospital Update Release Date, Steam Events, and More Hello everyone, It's that time again, and we have a few announcements to make! Hospital Update The next major update now has a release date: The Hospital Update will be released on 17 April 2026 . As with previous updates, there will be a beta phase a few days beforehand, which we will announce on our Discord server. The key features of the Hospital Update will be presented in the upcoming Dev… | — | |
| Game update | Small Patch 0.10.5 Bugfixes · Fixed missing or delayed phase changes after first home leave | 21853496 | |
| Community | Dev Diary #030 - After the battle With the upcoming Hospital Update 0.11 , we are expanding the battle phase with additional objectives and opportunities, with the aim of putting more emphasis on what happens after the actual battle. New possibilities in battle It was already possible to treat wounded soldiers or take prisoners during battle. We have expanded these systems and added new side objectives: · Collecting food suppli… | — | |
| Community | 2 years of Early Access & upcoming Hospital Update Hello everyone! Today marks exactly two years since we entered Early Access , which means we have now reached approximately two-thirds of the planned Early Access phase. Last year, we released our two biggest updates: the Gas and Soldier updates . The next update will be the Hospital Update , which will focus on war-related ailments. Since we are currently developing several major features for… | — | |
| Game update | Small Patch 0.10.4 Bugfixes · Fixed an error in cutscene when hitting a target with a machine gun while melee combat is taking place at the same location · Hotfix: Fixed a critical error when starting the game if no physical screens were found (possibly possible via Remote Play) · Fixed an issue where troop actions could be displayed when transitioning from battle to camp, which led to subsequent errors · Fixed a… | 21257815 | |
| In-game event | Update 0.10.3 Version 0.10.3 introduces a new Options Menu and several new settings, with a strong focus on accessibility. A short dev diary is available for those who want a deeper look: We’ve also implemented a number of adjustments and fixes based on your reports. Thanks to everyone who contributed! Patchnotes 0.10.3 Features · New Options Menu · New settings in the Options Menu: - Run in Background - Cam… | 21118387 | |
| Community | Dev Diary #029 - Settings and Accessibility Exactly one month has passed since the major update 0.10. However, we still had a few points on our list that we definitely wanted to include. Patch 0.10.3 will be released in the upcoming days and will include balancing adjustments and bug fixes as well as new settings options and UI improvements. New in the settings menu are: · Run in background (the game continues even when the window is not… | — | |
| Game update | Small Patch 0.10.2 Balancing · Leader ability Encourage Comrades can no longer be used if all soldiers already have Fervor Bugfixes · Fixed an error when a soldier collapsed during Recon · Fixed several potential errors during battles · Fixed a few minor issues related to Melee and Surrender that affected animations and cutscenes · Fixed the Gas Stresses Cautious Soldier story event triggering multiple times in a… | 20667826 | |
| Game update | Small Patch 0.10.1 Balancing · Adjusted Skill trigger balance: - Requirements for very rare abilities slightly eased - General abilities (with few requirements) now have lower priority · Troop morale is now properly clamped in all calculations (previously, real morale could be higher or lower than the full/empty UI bar indicated) · Rat infestation in camp can no longer occur when supplies are low · Rat infestatio… | 20635141 | |
| Major update | Soldier Update 0.10 – now live! The Soldier Update (Version 0.10) is now live! This update puts the soldiers themselves even more in the spotlight : their development, their relationships, and their role on the battlefield. In addition, two new faces are joining the troops, Georg Ackermann and Jan Fleckner , who bring new dynamics to everyday life in the trenches with their own stories and personalities. The core features of… | 20609332 | |
| Community | Dev Diary #028 - UI, Font and Beta Release The wait is nearly over! The Soldier Update (Version 0.10) is being released on Thursday . Before then, we would like to show you some of the changes that haven't yet been mentioned in our dev diaries so far. UI and readability We have improved readability throughout the game. All fonts in the game have been enlarged. Individual menus, such as the journal, have been adjusted in terms of size an… | — | |
| Community | Dev Diary #027 - Troop Morale and Logic It's not long now until the release of the Soldier Update (0.10) ! In this Dev Diary, we want to show you how morale and a completely new NPC troop logic will affect the course of a battle. Troop morale In battles, the troop morale of enemy and allied troops is now displayed. It is calculated from the average morale of the active soldiers in the troop. Troop morale directly affects the firepowe… | — | |
| Community | Dev Diary #026 - New Soldiers & Brücke-Museum Two new soldiers will be added to the game in the upcoming update 0.10 : Georg Ackermann As the son of a foreman, Ackermann also found work in the steelworks and has since earned himself a position as a boiler operator. He comes from Kassel, is married, and his young son had just turned one when he was called up. Ackermann will struggle to fit into the new structures at the front and to not bei… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.