Road to End of War Update 0.12 – now live!

major update

All Quiet in the Trenches · build 23919022 · published

On SteamNotes only · this build shipped before we watched the app

Update 0.12 for the Road to End of War is now live!

The key features of this update are:

  • New system for remaining project turns

  • More detailed project feedback display

  • Numerous improvements, loading screen tips and balancing adjustments

Important note:

Save files from earlier versions are no longer compatible. If you wish to complete an existing playthrough, you can switch back to the previous version via the Steam beta: To do this, open the game's properties in the Steam Library, go to the 'Game Versions and Betas' tab and select 'previous-version' (0.11).

We hope you enjoy some impressive, moving and exciting experiences with the new update!

Patchnotes 0.12.0

Features / Improvements

  • Added a project remaining turns system: some projects can now be delayed for multiple turns before they fail

  • Added Strong and Weak traits and changed projects relying on physical condition to use these traits

  • Added loading screen tips

  • Added more detailed project feedback UI for project completion and failure

  • Added a new cursor graphic with an outline for better visibility

  • Added a new icon for physical condition (Strong and Weak traits now use the old physical condition icons)

  • Adjusted the project UI slightly

  • Added the requirement to escort heavily wounded soldiers in the trench

  • Applied various minor improvements

  • Adjusted several story texts

Balancing

  • Rebalanced physical condition (previously fitness):

    • Physical condition now only has 3 levels

    • Standard rations now increase physical condition every turn (faster with double rations)

    • Physical condition is now reduced when soldiers become exhausted (Exhaustion Level 3)

    • Physical condition is now reduced during Cold snap

    • Increased physical condition reduction slightly from all other sources (injuries, complications, projects)

    • Increased exhaustion reduction from rations to compensate for the reduced exhaustion recovery from physical condition

  • Adjusted starting traits for some soldiers

  • Adjusted starting physical condition for all soldiers

  • Changed several soldiers to be more compassionate and optimistic at the start

  • Rebalanced XP gain and thresholds: the first two traits/skills should now be learned slightly faster, while later traits/skills require more time

  • Adjusted lieutenant breaks to work with multi-turn projects

  • Reduced prestige penalties for failing lieutenant projects

  • Changed several project outcomes sligthly

  • Reduced the number of bandages and ammunition received from Hennek

  • Changed automatic friend/rival formation from the Rest project to work projects

  • Prevented standard battles from being decided before Turn 10

Bugfixes

  • Fixed several animation-related issues in battle

  • Fixed several cutscene-related issues

  • Fixed multiple issues with the Lone Wolf skill

  • Fixed an incorrect lieutenant battle rating

  • Fixed an incorrect provision parameter in one of the Steal Food outcomes that could sometimes reduce provisions instead of increasing them

  • Fixed several incorrect values being added in various other locations

  • Fixed the character window tutorial step not being displayed

  • Fixed troop morale display issues

  • Fixed an incorrect ration turns display when assigning a soldier to poaching

  • Fixed several additional minor bugs

  • Fixed several typos