Fight or Flight
Playing now
0−1 vs. yesterday
0.0%of peak
All-time peak
513 Sep 2026
Playing now
0−1 vs. yesterday
All-time peak
513 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Fight or Flight - 0.62 Another small hot fix here, posted urgently as i discovered a bug caused by the auto-equip on network clients. Next patch should finally have the factory area replacement done (fingers crossed) along with a smaller deathmatch level based off it, and if all goes well i will implement a TDM mode as requested, and then eventually feed the work done from that into team modes for the other game mode… | — | |
| In-game event | Fight or Flight - 0.61 Just a tiny patch to improve a couple of things. AI; Further decreased chances of bots dying to the zone (WIP) Player; Added auto-equip for weapon scopes UI; Fixed small bug in spawn selection screen | — | |
| Major update | Fight or Flight - 0.60 - Extraction With this update comes a new game mode to replace the "Hunted" mode. It is a simple extraction-based game mode. To extract you must *harvest an artifact* from a monster, keep it in your inventory, then extract at one of the locations marked on the map. The extractions will only become active after the first 10 minutes of game play. Locations are slightly randomized for each match. XP/Silver rew… | 14007128 | |
| In-game event | Fight or Flight - 0.50 - AI Fixes A patch to finally address some of the pressing AI issues! This includes fixes to AI Bots, Zombies and most importantly the Monster attacks have been greatly improved so you can no longer so easily avoid being attacked! -Enjoy! ----FIX NOTES---- AI; Improved bot behavior when not in safe zone, they will now sprint to the inside of the safe zone if they are not safe AI; Fixed issue with bots out… | — | |
| In-game event | Fight or Flight - 0.49 - Rewards, AI and Weapon Improvements Gamemode; Increased XP to Silver reward to make skins easier to obtain AI; Reworked targeting system for AI, AI will now no longer just aim for your head. Most AI will aim for your chest, this will change with bot skill level in future patches Animations; Fixed up 3p Rifle and Pistol anims to line up more correctly with the characters aim, also added a small head movement when targeting Weapons… | — | |
| In-game event | Fight or Flight - 0.48 - Upscaler updates + Engine upgrade Hey Team, A small patch here but with some major technical features. Firstly, the engine has been upgraded to Unreal Engine 4.27.2, this had to be done in order to get DLSS going. I have implemented DLSS and XeSS upscaling to go along with FSR2. These features only work correctly in DX12 mode, and will be disabled unless in DX12 (note: after you enable DX12 you must close and reopen the game) I… | — | |
| Game update | Fight or Flight - 0.47 - DirectX 12 and FSR2 Hey guys! In this patch i have implemented both DirectX-12 and AMD's FSR 2.2 up-scaling tech. I highly recommend DX12 as this will in time become the default setting. *note* FSR requires the use of DX12. On my test systems i have noticed a 10-30% performance improvement with both features enabled and i suspect DX12 will improve performance quite nicely on lower end systems. As soon as possible… | — | |
| Game update | Fight or Flight - 0.46 Hey guys, just a small patch here to fix a few things and fix a multiplayer crash bug that was reported today. Cheers! Zombies/Monsters; Will no longer chase you if you go inside and close the door, they will hang around outside for a bit, then walk away. Vehicles; Fixed bug causing you to exit the vehicle while entering if you accidentally double press the button. Misc; Fixed bug with rebindin… | — | |
| Game update | Fight or Flight - 0.40.9 - Hotfix Small patch to fix some bugs i have found over the last few weeks :) Level ; Rework to some of the factory area Level ; Improvements to texturing in various area's along with optimization Air Drop ; Fixed bug where the airdrop vehicle would sometimes spawn in incorrect location on clients Warm-up ; Fixed bug with warm-up pawn not getting destroyed correctly at end of warm up Vehicles ; Increase… | — | |
| In-game event | Fight or Flight - 0.40.85 - Gamemode changes! Hiya! Just a small patch to add a requested feature. I have made some changes to the game modes and the way they are named, DropZone is now "BattleRoyale Training" and Hunted has a "Hunted Training" mode, which will give you loadout selection, and limited respawns. I wanted to push this out today (so soon!) so i can focus on a few big things for the next patch, which should be a new game mode E… | — | |
| In-game event | Fight or Flight - 0.40.8 - Misc fixes Hello again, In this patch I have now added a check box to enable or disable the "Vision" mode. In the future i think i shall be removing the mode entirely, so please test without it and let me know how you feel. Currently the monsters only spawn in the forests (they will chase you out though...), I will soon be moving these to also spawn in more populated areas such as the bases. I have also s… | — | |
| In-game event | Fight or Flight - 0.40.7 - Vision, Yes/No? Hi Team, First off I want to start these notes with a question for the community. What are your thoughts on the Vision mode? I am considering removing it, so you can no longer track the monsters so easily, and adding more monsters in each match. I feel like this feature does not fit very well with the theme of the game and it should be removed. PLEASE post a comment below with your thoughts, Th… | — | |
| In-game event | Fight or Flight - 0.40.65 - Hotfix + Turbo Hi guys! There are a few little things that i think is important to point out in this patch. First of all, I have added a turbo boost to the vehicles! :) It can be used by holding your "Sprint" key while driving, there is a small blue bar under the RPM counter that shows how much boost you have remaining, once you stop using it, it will regenerate over time. Second, something that has been requ… | — | |
| Game update | Fight or Flight - 0.40.64 - Hotfix Just a small patch this week to fix some critical inventory bugs with consumables, and including the addition of skins for the new SCAR weapon. Cheers! Enjoy the game! | 8374588 | |
| Game update | Fight or Flight - 0.40.63 - Hotfix Just a small patch this week to fix some annoying bugs! :O Patch notes: Vehicle; Fixed bug with vehicle animations sometimes getting set to the incorrect seat for remote clients. Vehicle; Fixed visual glitch when player exits vehicle. Player / UI; Map location marker now shows up on screen as well as map, it also reports the distance until you reach the marker. Markers can be added by clicking… | 8082852 | |
| Major update | Fight or Flight - 0.40.62 - Play with your friends! Big changes! Hi guys, Perhaps the biggest change with this update is the ability for you to start a server, and then have your friends join via steam. Right now the system is very rudimentary, and will be improved with a full lobby system and squad modes at a later date. There is a guide over here on how to do this: I hope that you enjoy this change and will finally be able to encourage your ma… | — | |
| In-game event | Fight or Flight - 0.40.61 - Engine upgrade and more! With this patch we have upgraded to Unreal Engine 4.26!!! 4.26 gives us new rendering features, which we will be implementing in the coming months. With this change we have also implemented an experimental DX12 mode, which can be access by starting the game with the DX12 option. In this patch we have also adjusted the height of the entire level, it is now ~15-20% higher, this means more hills,… | — | |
| In-game event | Fight or Flight - 0.40.6 - Patch notes New game mode! A new "Training" game mode has been added, this mode is similar to Drop Zone, but when you spawn in you get to pick from 4 differnt load outs. These are "Rifleman", "Support", "Marksman" and "Special Forces" , Each class will spawn with a primary and secondary weapon and ammo! Audio improvements A complete overhaul of all Spatilization and Occlusion for all sounds. This means tha… | — | |
| In-game event | Fight or Flight - 0.40.5.9 - Patch notes This patch focuses mainly on bug fixes, and small QOL changes to improve the overall experience. Patch notes as follows; UI; Improved item pickup/interaction UI, This now has 3 differnt options in the "UI" menu settings. Off, Small or Large. Default setting is "Small" UI; Improved crosshair, also added hit marker cross UI; Added hotkeys into inventory screen (same as weaponbar) UI; Add FPS cap… | — | |
| Game update | Fight or Flight - 0.40.5.81 - Hotfix This is a small hotfix to fix a bug that snuck in after the latest patch. The issue was critical enough to warrant a hot fix, as it was causing major issues for players when exiting vehicles. A new vehicle has also been added as a surprise! ;-) Vehicles; Fixed bug with character exit and entry rotation when vehicle is on slopes Vehicles; New vehicle added! | — | |
| In-game event | Fight or Flight - 0.40.5.8 - Patch notes First off, apologies that this next patch has taken so long to complete, I'm sure this last few months have been challenging for everyone, so thanks to those that have been waiting patiently for the patch! Going forward things should be much quicker now, and the patch frequency will be back to normal very shortly! Here is a list of fixes and changes for this patch. Fight or Flight - 0.40.5.8 -… | — | |
| Game update | Fight or Flight - 0.40.5.71 - Hotfix, Bugs and Sounds... A small hotfix after some feedback from this weeks patch :) AI; Bot AI shot cool down times tweaked, 90 and 100 skill will range from about 0.25s to 0.5s with some rng AI; Fixed bug where bot would fire blanks on first shot after switching weapons Weapons; New sounds for AAR56, RU74, RU105, RU74S (please keep in mind these are all work in progress, good sound takes a lot of time to get right :)… | — | |
| In-game event | Fight or Flight - 0.40.5.7 - 10/10 Floating wolves! Hi Guys, Here is this weeks patch with plenty of fixes to the most commonly reported bugs! We will be taking some time off from patching over the Christmas period to ensure stable and reliable servers over the break. During this time we will continue to work on the game, and will also work on a road map which will be released early next year so that players will have some idea of where the game… | — | |
| In-game event | Fight or Flight - 0.40.5.6 - Beware of Bears... Patch notes: Monsters; Improved all monster behaviors Weapons; Improved iron sights on all AK's Weapons; Fixed zero on TT pistol Weapons; SKS base damage dropped from 52 to 42 (we will be posting a guide shortly with all damage details) Weapons; Shotgun tweaks, velocity increased, spread decreased Weapons; All weapons now have reworked spread. It will increase when jumping/running/walking. Only… | — | |
| In-game event | Fight or Flight - 0.40.5.5 Fight or Flight - 0.40.5.5 - Patch notes Another week another patch! Weapons; Random spread deviation on AR's decreased, now does not apply spread on first round of burst Weapons; 3x Magnifier and 4x ACOG sights now work correctly on rifles as well as ar's, reticles have also been reworked Weapons; Grenade explosion radius increased (will do 50dmg at 10meters, 200dmg within close range), Added… | — | |
| In-game event | 0.40.5.3 - Patch Notes This patch is focused on fixing up some small bugs, and improving the weapon scopes. Fight or Flight - 0.40.5.3 - Patch Notes ----------------------------------------- UI; Selecting "Auto" in match making region will now calculate the best region for you based off latency UI; Inventory, dragging an equipment item onto an already equipped item will now replace currently equipped item!! Level; Fi… | — | |
| In-game event | 0.40.5.2 - Patch Notes This patch is mainly focused on the AI improvements, and cleaning up a few things after everyone's feedback. Fight or Flight - 0.40.5.2 - Patch Notes ----------------------------------------- Bots; Bot skill option added in menu, scale 0-100, This is very basic at the moment and will change the bots vision and rate of fire (will be expanded on) AI; Fixed various bugs with AI's, they can now kee… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.