Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Fight or FlightNewsFight or Flight - 0.40.7 - Vision, Yes/No?
In-game event

Fight or Flight - 0.40.7 - Vision, Yes/No?

Fight or Flight · published 1 Sep 2022, 15:31 UTC

All newsPlayers around this dateRead on Steam

Hi Team,

First off I want to start these notes with a question for the community.

What are your thoughts on the Vision mode? I am considering removing it, so you can no longer track the monsters so easily, and adding more monsters in each match.
I feel like this feature does not fit very well with the theme of the game and it should be removed.
PLEASE post a comment below with your thoughts, Thank you!

->>
To the notes, Pushing out a patch to fix a major issue with network players that happens when clients are 3+km away from the hosting player, It was somehow missed during testing. (Big thanks to "furupoweru" for the bug report :)
This is now resolved.

The other big change is all of the weapons have now been re-balanced.
Most assault rifles are 4 body shots for a kill. Most Pistols are 5 body shots, SKS is 3, SVD is 2, Shotgun is 1. This is all of course dependent on where on the body you hit the character and what armor they have. Head shots are x2 damage for example, so go for those head shots!

Still working on many other features in the background, I will inform you when the time is right!

Please note; Performance may struggle on the machine hosting the match if there is a lot of AI, AI is very CPU intensive, that coupled with very very long draw distances, if you are hosting a game make sure your PC is up to it.
(sniper heaven, I've had a kill at 2.5k using the SVD, try beat that, i will try add some more details in the map to measure this :P)

UI; Menu UI visibility improvements
UI; Fixed bug with Interaction keys not updating in the UI after being changed
Player; Improved crouching smoothness
Player; Smoothed out Sky Dive and Parachute animations more, still more work to come...
Player; Changed base health back down to 100
Weapons; Re-balanced all weapons (Please provide feedback if anything is OP.)
Misc; Fixed bug with network players being able to clip through walls in certain circumstances

GLHF,
Gozu.

More from Fight or Flight

Other announcements

All news
Game update21 Jun 2026Fight or Flight - 0.72 - QOL & Bug fixFixed bug when recording of match tries to be played when it does not exist. Fixed bad AI spawn location at Mill Base. Improved AI avoidance. Tweaked AI skill adjustment. Tweaked "breathing" and "weapon lag" Improved HUD notifications when player tries to extract without an artifact. Fixed late join replication bug with Extraction mode for multiplayer. Fixed issues with LAN dedicated server and…Community16 Jun 2026Fight or Flight — End of DevelopmentAfter much consideration, I've made the decision to officially close development on Fight or Flight. Life took me in a new direction over a year ago, and I simply haven't had the time or energy to give this project the attention it deserves. I'm genuinely grateful to everyone who played, gave feedback, and supported the game during Early Access. It meant a lot. Thank you for being part of the j…Major update26 Nov 2024Fight or Flight - 0.71 - TEAM MODES!This patch brings something different with new Team modes, available in BR and DM modes. Just two teams. Last team standing wins for BR modes, and team with the highest score wins in TDM mode. I have also included a new test/deathmatch level "Test-Industrial" which is a great start to test out Team Deathmatch. In this patch there is also some very important fixes to the AI pathing which will ma…