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Fight or FlightNewsFight or Flight - 0.72 - QOL & Bug fix
Game update

Fight or Flight - 0.72 - QOL & Bug fix

Fight or Flight · published 21 Jun 2026, 12:20 UTC

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Fixed bug when recording of match tries to be played when it does not exist.
Fixed bad AI spawn location at Mill Base.
Improved AI avoidance.
Tweaked AI skill adjustment.
Tweaked "breathing" and "weapon lag"
Improved HUD notifications when player tries to extract without an artifact.
Fixed late join replication bug with Extraction mode for multiplayer.

Fixed issues with LAN dedicated server and client, if you wish to try this there is batch files in the installation folder, read the help file, and close steam before trying this. Its also a small way to get a bit better performance with more bots.

!NOTE FOR NEW PLAYERS!:

The more bots you have the more strain on your CPU. I personally only play with 8, but others with faster CPU's have reported much more. Just keep this in mind if you are having performance issues.

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Community16 Jun 2026Fight or Flight — End of DevelopmentAfter much consideration, I've made the decision to officially close development on Fight or Flight. Life took me in a new direction over a year ago, and I simply haven't had the time or energy to give this project the attention it deserves. I'm genuinely grateful to everyone who played, gave feedback, and supported the game during Early Access. It meant a lot. Thank you for being part of the j…Major update26 Nov 2024Fight or Flight - 0.71 - TEAM MODES!This patch brings something different with new Team modes, available in BR and DM modes. Just two teams. Last team standing wins for BR modes, and team with the highest score wins in TDM mode. I have also included a new test/deathmatch level "Test-Industrial" which is a great start to test out Team Deathmatch. In this patch there is also some very important fixes to the AI pathing which will ma…In-game event8 May 2024Fight or Flight - 0.62Another small hot fix here, posted urgently as i discovered a bug caused by the auto-equip on network clients. Next patch should finally have the factory area replacement done (fingers crossed) along with a smaller deathmatch level based off it, and if all goes well i will implement a TDM mode as requested, and then eventually feed the work done from that into team modes for the other game mode…