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Fight or FlightNewsFight or Flight - 0.40.61 - Engine upgrade and more!
In-game event

Fight or Flight - 0.40.61 - Engine upgrade and more!

Fight or Flight · published 1 May 2021, 09:23 UTC

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With this patch we have upgraded to Unreal Engine 4.26!!!
4.26 gives us new rendering features, which we will be implementing in the coming months. With this change we have also implemented an experimental DX12 mode, which can be access by starting the game with the DX12 option.

In this patch we have also adjusted the height of the entire level, it is now ~15-20% higher, this means more hills, and provides a more interesting landscape :)

Patch notes:
Level; Height and Verticality adjusted in level, entire level is now ~15-20% higher, this means more hills, higher hills and mountains, more interesting landscape!
Misc; Engine upgraded to Unreal 4.26.2
Misc; Added experimental DX12 mode, This can be accessed when starting the game by selecting the DX12 option on launch (please note it will give you an error when exiting the game, this is experimental and not recommended yet...)
Misc; Fixed bug preventing motion blur from working
AI; Fixed bug causing zombie AI to sometimes get confused when bot AI dies
Player; Fixed bug with weapon not un-holstering correctly sometimes
Player; Tweaked how weapon aim is handled in 3p mode to improve the experience
Player; Improved 3p camera
UI; Improved crosshair system, added dynamic crosshair for 3p mode which should improve the experience with hip fire
UI; Added audio volume slider for weapon shot sounds
UI; Weaponbar, removed "flare" from weapon bar and replaced with quickconsume of "painkillers"
Weapons; Increased density and radius of smoke grenades
Vehicles; Fixed some visual bugs with the Golf Cart

Notes; This patch requires that the key bindings are reset. This should happen automatically, but *if you have issues with controls* please go into the options, click on "bindings" then click the "reset" button and it should resolve the issues. Thanks!

Enjoy the patch, have fun!

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