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Fight or FlightNewsFight or Flight - 0.40.5.8 - Patch notes
In-game event

Fight or Flight - 0.40.5.8 - Patch notes

Fight or Flight · published 17 Feb 2021, 02:15 UTC

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First off, apologies that this next patch has taken so long to complete, I'm sure this last few months have been challenging for everyone, so thanks to those that have been waiting patiently for the patch!

Going forward things should be much quicker now, and the patch frequency will be back to normal very shortly!

Here is a list of fixes and changes for this patch.

Fight or Flight - 0.40.5.8 - Patch notes
Misc; Max player count increased to 64 players. Max bot amount increased to 60 for single player.
*NOTE*: Having 60 bots, and zombies and monsters will have drastic performance issues on older CPU's. Full bots, and no zombies should be okay on older cpu's...

Player; Increased player base health to 150
Player; Added 3p camera ("c") with freelook "alt", this is an *experiment* to see if the community likes it
Player; Player run speeds tweaked further, player can get 15% faster by holstering their weapon "x", also tweaked strafe speed while sprinting...
Player; Removed the "roll" from the camera bob
Player; Can now consume consumables while walking
Player; Low health visual effect improved
Player; Small changes to cosmetics so that certain hands match top color better
Player; Fixed bug causing Warmup loadout to not get ammo some times
UI; Alive player count added to player minimap for br modes
AI; Fixed bugs causing monsters to enter houses
Loot; Increased amount of armor loot
Loot; Increased amount of G18 and M9 pistols
Level; Lighting re-done for all times of day (my fav is 6:45am! please note this is still WIP)
Misc; Improvements to server memory use, should result in less hitching
Misc; New menu music added!

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Game update21 Jun 2026Fight or Flight - 0.72 - QOL & Bug fixFixed bug when recording of match tries to be played when it does not exist. Fixed bad AI spawn location at Mill Base. Improved AI avoidance. Tweaked AI skill adjustment. Tweaked "breathing" and "weapon lag" Improved HUD notifications when player tries to extract without an artifact. Fixed late join replication bug with Extraction mode for multiplayer. Fixed issues with LAN dedicated server and…Community16 Jun 2026Fight or Flight — End of DevelopmentAfter much consideration, I've made the decision to officially close development on Fight or Flight. Life took me in a new direction over a year ago, and I simply haven't had the time or energy to give this project the attention it deserves. I'm genuinely grateful to everyone who played, gave feedback, and supported the game during Early Access. It meant a lot. Thank you for being part of the j…Major update26 Nov 2024Fight or Flight - 0.71 - TEAM MODES!This patch brings something different with new Team modes, available in BR and DM modes. Just two teams. Last team standing wins for BR modes, and team with the highest score wins in TDM mode. I have also included a new test/deathmatch level "Test-Industrial" which is a great start to test out Team Deathmatch. In this patch there is also some very important fixes to the AI pathing which will ma…