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Fight or FlightNewsFight or Flight - 0.40.5.6 - Beware of Bears...
In-game event

Fight or Flight - 0.40.5.6 - Beware of Bears...

Fight or Flight · published 4 Dec 2020, 11:14 UTC

All newsPlayers around this dateRead on Steam

Patch notes:

Monsters; Improved all monster behaviors
Weapons; Improved iron sights on all AK's
Weapons; Fixed zero on TT pistol
Weapons; SKS base damage dropped from 52 to 42 (we will be posting a guide shortly with all damage details)
Weapons; Shotgun tweaks, velocity increased, spread decreased
Weapons; All weapons now have reworked spread. It will increase when jumping/running/walking. Only affects hip-fire
Weapons; Cosmetics are now loaded in warmup as well (enjoy your golden revolvers :)
Weapons; BR and Hunted modes where not getting Melee, this was a new bug, it is now fixed...
Sounds; Improved jump/vault sounds. Replaced item pickup sounds. Added sounds for all consumables.
Player; Increased base walk speed slightly
AI; Tweaks to AI optimizations, should result in *less* floating/clipping zombies
AI; Zombie de-spawn tests now also take vehicles into consideration
Loot; Loot levels increased across the board (there might be too much ammo now, we will continue to tweak)
Loot; Increased airdrop loot significantly
Level; Collisions fixed on school building windows
Level; Collisions fixed on tree branches
Level; Some more buildings have been added into the level

The most important of all, we have added a new monster (giant angry bear). He is VERY dangerous, so please be careful!

This weekend we will be running a special one off flash sale! If you like the idea of zombies and monsters in BR this weekend would be a great time to check it out!

GLHF

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Game update21 Jun 2026Fight or Flight - 0.72 - QOL & Bug fixFixed bug when recording of match tries to be played when it does not exist. Fixed bad AI spawn location at Mill Base. Improved AI avoidance. Tweaked AI skill adjustment. Tweaked "breathing" and "weapon lag" Improved HUD notifications when player tries to extract without an artifact. Fixed late join replication bug with Extraction mode for multiplayer. Fixed issues with LAN dedicated server and…Community16 Jun 2026Fight or Flight — End of DevelopmentAfter much consideration, I've made the decision to officially close development on Fight or Flight. Life took me in a new direction over a year ago, and I simply haven't had the time or energy to give this project the attention it deserves. I'm genuinely grateful to everyone who played, gave feedback, and supported the game during Early Access. It meant a lot. Thank you for being part of the j…Major update26 Nov 2024Fight or Flight - 0.71 - TEAM MODES!This patch brings something different with new Team modes, available in BR and DM modes. Just two teams. Last team standing wins for BR modes, and team with the highest score wins in TDM mode. I have also included a new test/deathmatch level "Test-Industrial" which is a great start to test out Team Deathmatch. In this patch there is also some very important fixes to the AI pathing which will ma…