Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Fight or FlightNewsFight or Flight - 0.49 - Rewards, AI and Weapon Improvements
In-game event

Fight or Flight - 0.49 - Rewards, AI and Weapon Improvements

Fight or Flight · published 5 Jan 2024, 09:14 UTC

All newsPlayers around this dateRead on Steam

Gamemode; Increased XP to Silver reward to make skins easier to obtain
AI; Reworked targeting system for AI, AI will now no longer just aim for your head. Most AI will aim for your chest, this will change with bot skill level in future patches
Animations; Fixed up 3p Rifle and Pistol anims to line up more correctly with the characters aim, also added a small head movement when targeting
Weapons; Improved and fixed bugs with weapon breathing bob and weapon bob
Weapons; Weapons, Attachments, Player arms etc are all now at a fixed fov so they don't get stretched when using higher field of views
Weapons; Complete weapon position and attachment overhaul, including adding rails to guns that did not have them (ie ru74s)
Weapons; All irons Zero'd to 100m in a "center hold" position, ie the tip of the iron sight is where the bullet will land at 100m
Weapons; All scopes Zero'd to 100m at the center dot, all 4,6,8 marks on each scope is 400m,600m,800m etc
Weapons; AR15 and AK105 updated to correct scale, with new reload animations
Weapons; Fixed some impact effects and improved reworked all bullet ricochet and penetration settings
General; Further optimization for performance particulary around AI performance
General; Removed OpenXR plugins to help a bit with the newly released UEVR injector (not something i recommend at this point, but we will see...)

Pay attention to this one;! ;)
Weapons; 'SCAR-L' changed to be the correct 'SCAR-H' now called the MK17 like other games. Updated to use the correct 7.62mm ammo, with more damage , its now the most powerful gun in the game, have fun while it lasts because i think i will nerf it a bit next patch ;)

-note: some attachments don't suit certain weapons, for example the "micro dot" looks silly on some AR's and some Rifles. Ill work to improve this

Im pretty happy with a lot of these things like the weapons now :) My goals with the next patch will be to focus on reworking the buildings/houses, correcting the scale on the houses and populating everything with more props, larger areas, more buildings and hopefully redoing some of the larger POI's from scratch, and of course, continue to work on the AI.

I hope the new year has started well for everyone, enjoy and bring on 2024!~

-Gozu

More from Fight or Flight

Other announcements

All news
Game update21 Jun 2026Fight or Flight - 0.72 - QOL & Bug fixFixed bug when recording of match tries to be played when it does not exist. Fixed bad AI spawn location at Mill Base. Improved AI avoidance. Tweaked AI skill adjustment. Tweaked "breathing" and "weapon lag" Improved HUD notifications when player tries to extract without an artifact. Fixed late join replication bug with Extraction mode for multiplayer. Fixed issues with LAN dedicated server and…Community16 Jun 2026Fight or Flight — End of DevelopmentAfter much consideration, I've made the decision to officially close development on Fight or Flight. Life took me in a new direction over a year ago, and I simply haven't had the time or energy to give this project the attention it deserves. I'm genuinely grateful to everyone who played, gave feedback, and supported the game during Early Access. It meant a lot. Thank you for being part of the j…Major update26 Nov 2024Fight or Flight - 0.71 - TEAM MODES!This patch brings something different with new Team modes, available in BR and DM modes. Just two teams. Last team standing wins for BR modes, and team with the highest score wins in TDM mode. I have also included a new test/deathmatch level "Test-Industrial" which is a great start to test out Team Deathmatch. In this patch there is also some very important fixes to the AI pathing which will ma…