TAC-CORP VIP Access
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | TUNNEL DIVERS v0.9.2 is now available Dev Log Sorry, just another small update polishing up the map editor more with a couple new features. It now has a moving tool, which works similarly to the cloning tool, where you select a region of objects to move (instead of copy) I have also gotten custom maps to work on the Tunnel Server, but I'm not sure yet if this will be able to stay. It will be able to past release, but the main reaso… | — | |
| Game update | TUNNEL DIVERS v0.9.1 is now available Dev Log Just a small update doing some more polishing, mostly for the level editor. I added some quick buttons for the tools, and added a new tool called the cloning tool. The cloning tool is similar to copy and paste but not as fancy. You select a region of objects to copy, then left-click again to clone the objects you have select at the position your mouse cursor dictates. Showing the hot ke… | — | |
| Game update | TUNNEL DIVERS v0.9.0 is now available + DLC Price drop Dev Log Hey all, I'm excited to announce this will probably be the last 'big' update before release. Once I feel this update is stable, then I will work on updating the trailer and screenshots and get a release date going. What happens after release, I guess we'll find out. I'd like to announce that the DLC price is now half the cost. This is because I've decided to open the Tunnel Server servi… | — | |
| Game update | TUNNEL DIVERS v0.8.3 is now available Dev Log This is just a short update to straighten some broken things out because I think I'm gonna take a long break. I'm feeling discouraged and I think it's having an effect on development. I'm also moving apartments soon so that's going to be stressful for me until its over. These changes should make Espionage mode more fair, and balance some items out that were way too powerful. I'll still… | — | |
| Community | A Tunnel Divers gather is now starting! Come join the US server if you want to help test the multiplayer. I'll be playing for the next hour or so, depends on how many people join. | — | |
| Community | Reminder: Gather tommorrow at 1:00PM MST I humbly ask that you play TD with me tommorrow at 1PM MST. I need a good amount of players to check if the server doesn't have a memory leak anymore. You can convert the time to your timezone here | — | |
| Game update | TUNNEL DIVERS v0.8.2 is now available + Gather is coming Dev Log This update adds the final campaign missions, bringing the campaign development nearly to a close. While I will make changes and fixes to the missions, this pretty much marks that I have achieved all the goals I set out for this game, so we can really start moving towards release. I humbly ask all players to help me test all campaign missions. If you think a mission is too hard or too e… | — | |
| Game update | TUNNEL DIVERS v0.8.1 is now available Dev log Please make sure your game is updated before starting! Otherwise it will crash trying to connect to my server. This is because I made improvements to the cloud saving's security, so please let me know if your save gets corrupted and I will be able to restore it for you. Unlikely for it to happen though. I also improved projectile hitreg, where the projectile will actually hit you when y… | — | |
| Game update | TUNNEL DIVERS v0.8.0 is now available Dev Log So I'm pretty bad with version numbers, so I jumped this update to a version number I thought reflected better where I think I am from release. A couple lame things about this update is the removal of voice chat (or whatever was left of it) and turning down the lighting engine. Voice chat never really seemed to work, and I have no idea how to improve it. Maybe it's Game Maker or maybe I… | — | |
| Community | A Tunnel Divers gather is now starting! The gather is starting! Please come join " Spasman's Server" in the server list if you want to help playtest the multiplayer. If it's somehow full (I don't think it will be), then just join one of the other servers and I'm sure others will follow. The point of this is to play with eachother, not just with me. I probably spectate most of the time anyhow. I'm going to start doing this almost ever… | — | |
| Community | Tunnel Divers Gather - This Sunday (2/11) Hi, I'd like to make a gather for this sunday. If you don't know what that is, its when our small playerbase gets together to playtest the game. I would like to schedule it Sunday, 12PM MST time. Google can convert time zones for you. I'll post another announcement when I'm about to play. - Spasman | — | |
| Community | TUNNEL DIVERS now available on GameJolt Today I worked on getting this game onto other non-Steam platforms, starting with GameJolt. While GameJolt users can't use the Workshop, or buy the DLC, I think if it picks up it can supply a good stream of F2P players regardless if they want to convert to the Steam version or not. If you want to check out the GameJolt version, go here: It supports GameJolt trophies (they're the same as the Ste… | — | |
| Game update | TUNNEL DIVERS v0.1.1 is now available Dev Log This update is just adding a few more features and a lot of polishing. Once I find this patch to be stable, I think I'm gonna take a little break. I think we're getting pretty close to a full release, the major things I want to finish is the campaign and whether 16 players in a server won't freak the hell out. If anyone has the ability to get a full server going that would be a big help… | — | |
| Community | VIP Access Free Weekend (Until 1/16) The VIP access DLC is free until January 16th (Tues) If you like the map editor and/or other features, please consider buying the DLC: Make me some maps! -S | — | |
| Game update | TUNNEL DIVERS v0.1.0 is now available This is a big update! So I'll just go through some of the high lights. Voice Chat Never before seen in a commercial Game Maker game before (as far as i know), I am now testing voice chat in Tunnel Divers. There are volume and mic testing options under the audio menu, and you can bind a Push-To-Talk key in the key bindings menu. I've tested it over a laggy environment and it seems to get choppy,… | — | |
| Community | Early Access Dev Log #2 This weekend I started making a new game mode called Tunnel Ball. If you've seen the gif, you probably already know what it's like. Here it is: If you're not entirely clear, don't worry I'll explain how it'll work. In Tunnel Ball, the objective is to get the green ball into the enemy's goal. You can focus on trying to keep enemies off the ball by fighting them, or getting hte ball into the goal… | — | |
| Game update | TUNNEL DIVERS v0.0.4 is now available - Fire weapons now leave behind flames that can catch ships on fire and explode when contacted by the Fuel module - The Thunder Arc projectile now bounces off of walls (this includes the pulsar module!) - Increased Thunder Arc's damage - Increased Thunder Arc's range - Removed the EMP Stun from the Thunder Arc - Increased Spread Blaster's damage - Increased Pulse Missile's damage - Espionage mo… | — | |
| Community | VIP Access Free Weekend (11/10-11/13) VIP Access will be temporarily free this weekend! Make unlimited maps or just play around with the ship appearance customization. If you find any bugs with the map editor, post them in the forum like any other bug. Free weekend will be over on Monday-ish (11/13) If you like the DLC, please consider buying it to support the game: -S | — | |
| Game update | TUNNEL DIVERS v0.0.3 is now available Dev Log Here's the first balance update, after getting your feedback and seeing the gather I think I got enough information as to whats too weak and too strong. However the playerbase isn't quite solid yet, so I'm going to rely on the spaghetti-thrown-at-wall method for now and see what works and what doesn't. Hopefully I'll get to adding more content for you this weekend, life is just getting… | — | |
| Community | Early Access Dev Log #1 So I figured now I have a bit of an audience I could start writing dev logs again. Gather First off I'd to thank everyone who has played so far. I've managed to get the game's net code to exceed my expectations and I can start adding new content right away. I'd also like to schedule a gather. While we're in Early Access, we still need to get a playerbase going. If you don't know what a gather i… | — | |
| Game update | TUNNEL DIVERS v0.0.2 is now available - Added mouse sensitivity option - Added "TEST" button to the TAC-CORP Armory menu. This will load into a small test map with the item you had selected, and Brown will briefly explain to Taverns the item's function. Only ships have these dialogue sequences right, I'll try to write for weapons/modules dialogues sometime this week. - Reduced credits earned from match ending - You can now earn cre… | — | |
| Community | Happy Early Access Day!! Hello!! Whether you're a fan of mine or coming from the Steam community I welcome you to one of my insane little pet projects. Today is the first day of Early Access for TUNNEL DIVERS, and I have worked very hard to make sure the game is playable before even releasing it as such But I am a 1-man development team, I don't have a dedicated QA team, just friends and volunteers. So there will be bu… | — | |
| Community | Early Access + DLC Changes Alright my dudes... we're on the homestretch. TUNNEL DIVERS Early Access will be available October 13th. Once Early Access is released, the DLC will NO longer be free. To use the map editor and other features, it will need to be purchased. There will be frequent free weekends following Early Access however. With that being said, there is good news about the DLC: I have merged both DLCs into one… | — | |
| Community | Get into the beta! Want to play TUNNEL DIVERS before Early Access? Enter your email into the Google form below. Everyone is welcome to join and help test. Your email will not be shared with anyone except me. I generate and send out the Steam codes manually by myself, so please be patient. If you wish to play with other players and not just bots, join the discord and I will notify everyone when I will need testing: | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.