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TAC-CORP VIP Access›Events›TUNNEL DIVERS v0.1.1 is now available
Game update

TUNNEL DIVERS v0.1.1 is now available

TAC-CORP VIP Access · published 9 years ago

All eventsPlayers around this dateRead on Steam

Dev Log


This update is just adding a few more features and a lot of polishing. Once I find this patch to be stable, I think I'm gonna take a little break.

I think we're getting pretty close to a full release, the major things I want to finish is the campaign and whether 16 players in a server won't freak the hell out. If anyone has the ability to get a full server going that would be a big help to me, otherwise I'll have to plan some aggressive gathers to get people to play.

Lastly, you may have noticed some extra servers in the server list. I'm using a free trial for Amazon Web Servers, and it's pretty great. For those who haven't seen, I have started up servers in other countries, such as Brazil and Australia. Let me know how they are.

Thanks for playing and your continued feedback, we're almost there!

Added features

- Added Shadow Detailing option. Leave this turned off if you get Out of Memory errors
- Added Screen Shake option. Turn this off to disable the screen shaking effect.
- Added Camera Type option. You can now switch between the camera following the cursor (Like B-Man) or your ship (Like other games)
- Added new type to the Mission Timer feature, which doesn’t pause if the game is paused.
- Added new enemy, Burner. Uses a napalm launcher, and is immune to most fire damage
- Added new enemy, Protector. Protectors give a shield buff to nearby enemies.
- Added new level editor option, God Mode. Enabling this will make all players in the level invulnerable.

Balance Changes

- Increased Tri-Shot’s damage
- Increased Pulse Missile’s ammo count
- Increased Swam Missile’s ammo count

General Changes + Fixes

- Fixed electricity fields not harming laggy players
- Fixed the Wildcat refresh icon displaying incorrectly
- Fixed multiple tunnel ball spawns not spawning their own entities
- Fixed the Dragon being damaged by ground fire.
- Teammate’s ground fire now appears greenish
- Changed Tri-Shot’s attack sound
- Renamed “Sentinel” enemy to “Launcher”
- Updated the level editor guide

More from TAC-CORP VIP Access

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TAC-CORP VIP AccessGame update28 Feb 2019TUNNEL DIVERS v1.0.1 is now available- Added a Dialogue toggle option, which will hide character dialogue but still require the player to wait for dialogue to finish so logic gates can still work - Added a Dialogue Volume option, which will adjust the volume of the beeping when a character is talking. - Fixed some objects being displayed in the wrong colors due to a bug in Game Maker Studio - Fixed an instance where two music trac…TAC-CORP VIP AccessCommunity6 Jul 2018TUNNEL DIVERS is released + Free DLC weekend until 7/9Tunnel Divers is released! Thank you for helping me see that my game was finished. I learned a lot, and I hope it provides at least some fun for those that play it. The DLC will be free for the weekend! If you like the ship painting or level editor, please consider buying VIP Access. I'd also like to thank Gergely Kovács for the soundtrack for the game, and all the voice actors who offered thei…TAC-CORP VIP AccessCommunity21 Jun 2018TUNNEL DIVERS will be released on July 6thHi! Here's a release date for you. Once the summer sale has passed, I'd like to release this game and call it finished for now. I have a few ideas for content updates, but I think the game is in a really good spot for release so I'd rather do that first before breaking something. I'm not expecting a huge rush of players, but it'd be certainly be cool to see one. I enjoyed making this game and I…