This update is just adding a few more features and a lot of polishing. Once I find this patch to be stable, I think I'm gonna take a little break.
I think we're getting pretty close to a full release, the major things I want to finish is the campaign and whether 16 players in a server won't freak the hell out. If anyone has the ability to get a full server going that would be a big help to me, otherwise I'll have to plan some aggressive gathers to get people to play.
Lastly, you may have noticed some extra servers in the server list. I'm using a free trial for Amazon Web Servers, and it's pretty great. For those who haven't seen, I have started up servers in other countries, such as Brazil and Australia. Let me know how they are.
Thanks for playing and your continued feedback, we're almost there!
- Added Shadow Detailing option. Leave this turned off if you get Out of Memory errors
- Added Screen Shake option. Turn this off to disable the screen shaking effect.
- Added Camera Type option. You can now switch between the camera following the cursor (Like B-Man) or your ship (Like other games)
- Added new type to the Mission Timer feature, which doesn’t pause if the game is paused.
- Added new enemy, Burner. Uses a napalm launcher, and is immune to most fire damage
- Added new enemy, Protector. Protectors give a shield buff to nearby enemies.
- Added new level editor option, God Mode. Enabling this will make all players in the level invulnerable.
- Increased Tri-Shot’s damage
- Increased Pulse Missile’s ammo count
- Increased Swam Missile’s ammo count
- Fixed electricity fields not harming laggy players
- Fixed the Wildcat refresh icon displaying incorrectly
- Fixed multiple tunnel ball spawns not spawning their own entities
- Fixed the Dragon being damaged by ground fire.
- Teammate’s ground fire now appears greenish
- Changed Tri-Shot’s attack sound
- Renamed “Sentinel” enemy to “Launcher”
- Updated the level editor guide