Here's the first balance update, after getting your feedback and seeing the gather I think I got enough information as to whats too weak and too strong. However the playerbase isn't quite solid yet, so I'm going to rely on the spaghetti-thrown-at-wall method for now and see what works and what doesn't. Hopefully I'll get to adding more content for you this weekend, life is just getting in the way for more major updates.
I have also added the first mission to the campaign. Feel free to test it and try to break it or get a Superior performance review. The campaign menu option is now unlocked.
- Added campaign mission The Apollo
- Added a new map asset called Tile 2x2 which works like regular tiles but bigger. (To help with map optimization) Check out the map guide for more info.
- Not taking ship damage is no longer a requirement towards Superior performance reviews.
- Mining laser now overheats more quickly
- Increased spike cannon's damage
- Increased napalm launcher's on-hit damage
- Decreased number of cluster bomb projectiles
- Increased damage for swarm missiles (both standalone and cluster bomb variants)
- Increased the health of the barrier module shield
- Changed warp dash module to always dash towards cursor
- Decreased warp dash module's damage