Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
TAC-CORP VIP Access›Events›Early Access Dev Log #2
Community

Early Access Dev Log #2

TAC-CORP VIP Access · published 9 years ago

All eventsPlayers around this dateRead on Steam

This weekend I started making a new game mode called Tunnel Ball.

If you've seen the gif, you probably already know what it's like. Here it is: https://i.imgur.com/jvQhRB4.gifv

If you're not entirely clear, don't worry I'll explain how it'll work.

In Tunnel Ball, the objective is to get the green ball into the enemy's goal. You can focus on trying to keep enemies off the ball by fighting them, or getting hte ball into the goal yourself. You can shoot the ball and bump into it to make it move.

For the map editor, I could've made some boring goal objects that had 1 purpose, but instead I made a trigger area specifically for the tunnel ball, and if a ball enters those trigger areas they can enable logic gates. I made a "Score Goal" logic gate you can attach to it for a typical Tunnel Ball map, but with this trigger area you can also use tunnel balls in Mission maps for puzzles and stuff.

My main concern with this mode will be lag obviously, I've tested a bit with a poor network environment and hitting the ball around can be.. unsatisfying since it will have a delay. It works well obviously when you have a healthy connection to the server, but that's not always the case with actual players.

There will also be one more game mode on the way, which will similar to Survival mode. You'll be able to play it in single player and with co-op. That's all I'll tease about that for now.

I'll also try to add more weapons/ships/modules along the way, but I'm not going to force it if I don't have any good ideas. I appreciate everyones weapon/item ideas but I'm a bit weird with that sort of feedback because it feels like I'm "stealing" the idea from the player. But I dunno keep em coming because maybe it'll spark something more original for me.

I think we're getting closer to release, as after all of that, I'll only need to finish the campaign. That itself will take a while, especially since my creativity for single player levels is pretty dull. I would like to add an rcon system for servers before release, but I think I should release, test for networking problems and then add it otherwise it'll just make the networking headache worse.

If you remember, I made a post about the lack of players, but I deleted it because I suppose I was too forthcoming about it. I'd still like to addendum here about it, so like I said before an Early Access release isn't a full Steam release since you don't get on the front page. On actual release day, it will show up on the front page of the store and that should bring in a crowd (hopefully).

That's all from me, thanks for your continued support.

-S

More from TAC-CORP VIP Access

Other announcements

All events
TAC-CORP VIP AccessGame update28 Feb 2019TUNNEL DIVERS v1.0.1 is now available- Added a Dialogue toggle option, which will hide character dialogue but still require the player to wait for dialogue to finish so logic gates can still work - Added a Dialogue Volume option, which will adjust the volume of the beeping when a character is talking. - Fixed some objects being displayed in the wrong colors due to a bug in Game Maker Studio - Fixed an instance where two music trac…TAC-CORP VIP AccessCommunity6 Jul 2018TUNNEL DIVERS is released + Free DLC weekend until 7/9Tunnel Divers is released! Thank you for helping me see that my game was finished. I learned a lot, and I hope it provides at least some fun for those that play it. The DLC will be free for the weekend! If you like the ship painting or level editor, please consider buying VIP Access. I'd also like to thank Gergely Kovács for the soundtrack for the game, and all the voice actors who offered thei…TAC-CORP VIP AccessCommunity21 Jun 2018TUNNEL DIVERS will be released on July 6thHi! Here's a release date for you. Once the summer sale has passed, I'd like to release this game and call it finished for now. I have a few ideas for content updates, but I think the game is in a really good spot for release so I'd rather do that first before breaking something. I'm not expecting a huge rush of players, but it'd be certainly be cool to see one. I enjoyed making this game and I…