NABERON Playtest
Playing now
0+0 vs. yesterday
0.0%of peak
Launch peak so far
219:50 UTC
Playing now
0+0 vs. yesterday
Launch peak so far
219:50 UTC
| Published | Title | Build |
|---|---|---|
| Playtest update – 6 October 2026 (late evening) Fixes after tonight's late multiplayer test · Tanks: tanks built with upgraded parts (such as the Bison hull) lost their hull and turret at a distance, leaving only the tracks. Fixed. · Tanks: the Bison's turret now sits properly on its hull. · Lasers: they hit the hull, not the empty space above the ship. · Selection: a selected Hornet and the other small ships stay clearly visible on the zoom… | 25763442 | |
| Playtest update – 6 October 2026 (evening) Fixes after tonight's multiplayer test · Research: the Hornet and the Heavy Laser could not be started because the rotating 3D preview swallowed the click on the Research button. Fixed. · Research slots: a project only starts if there is a free research slot (Quick research needs two). If there isn't one, the panel says so in red, and starting a project never pauses another one. · Mercenaries:… | 25761904 | |
| Playtest update – 6 October 2026 A new playtest build is out: the colony surface comes alive, and every colony grows into a small town around its buildings. · Roads around every building: asphalt, sidewalk and a yellow dashed centre line, painted right onto the terrain. Demolish a building and the grass grows back. · Street lamps, benches, trash cans, fire hydrants and electric boxes along the streets. · Cars: two parked and t… | 25759738 | |
| Playtest update – 5 October 2026 Tutorial · I've shortened the tutorial part of the game: the basics are no longer covered in it. · Whatever the tutorial asks you to do (buildings, research, colonization, spaceport) is free and done instantly. · If you've already done something before the tutorial asks for it, it doesn't ask again and moves on. · Whatever the narrator talks about blinks on screen: the planet, the fleet, or the… | 25724195 | |
| Playtest update – 4 October 2026 (evening) A quick fix after this morning's update. Fix · On a planet that is being colonized, the planet menu no longer offers the Colonize command. The colonizing player sees it as their own planet: they can open the surface and deploy tanks. Known issues, being worked on · The narrator still mispronounces a few words. · Some rotating 3D models on the panels are too dark or too bright. · On the surface,… | 25712847 | |
| Playtest update – 4 October 2026 Another round of fixes based on your reports. Thank you for writing to us, we read every piece of feedback! Planet surface · The camera can no longer be zoomed below the terrain: on hills and slopes it stays above the ground. Interface · Labels that appear during play now have the same slate background as the panels, so they stay readable over anything: notifications, the narrator's subtitles,… | 25707759 | |
| Playtest update – 3 October 2026 (evening) Thank you to everyone who tried the playtest over the past few days and told us what was not working! Most of your reports are already fixed in this update, and many of these bugs we would never have found without you. We read every piece of feedback, so please keep it coming. Tutorial and narrator · The tutorial no longer gets stuck when you finish a step before the narrator finishes her sente… | 25698321 | |
| Playtest update – 3 October 2026 Minor update · AI empires now join a nearby space battle when it is fought against a human player. They first judge whether it pays off: how fast they can get there, how much they add, and sometimes they probe with a single ship before sending the rest. Until now AI fleets parked around your planets watched their neighbour's attack without moving. · Expect the other AI empires to weigh in when… | 25695789 | |
| Minor update – 1 October (afternoon) - Tutorial: fixed a bug where the game could stay paused while the narrator waited for you to return to the right screen. When this happened, newly placed buildings never finished and the pause button could not resume the game. - The button labels on the build panel, the fleet info panel and the fleet split panel have been redone, and their click areas now match the buttons exactly. | 25654202 | |
| Small update – Mucus's log, audio fix Mucus's message log survives save and load, its rows are clickable and the captions fit. · Audio mixer routing fixed: every sound plays on its own channel. · The blueprint preview is centred; the model no longer drifts on the panel. · Internal housekeeping for the demo / Early Access split; your saves are not affected. | 25624062 | |
| Playtest update: tutorial fix Fixed: the tutorial stopped at the pirate den after you landed your tanks, and did not continue even after the planet was captured. It now moves on as soon as your tanks are on the ground. If you had this problem, just load your save, and the tutorial continues where it stopped. | 25551538 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 6 Oct 2026 | Tue | 22:06 | Playtest update – 6 October 2026 (late evening) | 25763442 | public | 1 | — |
| 6 Oct 2026 | Tue | 20:37 | Playtest update – 6 October 2026 (evening) | 25761904 | public | 1 | — |
| 6 Oct 2026 | Tue | 19:04 | Playtest update – 6 October 2026 | 25759738 | public | 1 | — |
| 5 Oct 2026 | Mon | 09:46 | Playtest update – 5 October 2026 | 25724195 | public | 1 | — |
| 4 Oct 2026 | Sun | 17:30 | Playtest update – 4 October 2026 (evening) | 25712847 | public | 1 | — |
| 4 Oct 2026 | Sun | 09:11 | Playtest update – 4 October 2026 | 25707759 | public | 1 | — |
| 3 Oct 2026 | Sat | 16:09 | Playtest update – 3 October 2026 (evening) | 25698321 | public | 1 | — |
| 3 Oct 2026 | Sat | 12:08 | Playtest update – 3 October 2026 | 25695789 | public | 1 | — |