Totally Normal Mapper
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Straps, sleeves and limbs that join the body Public release is still December. This build lets a part stand partly in front of what it crosses: a limb, a strap or a sleeve that is in front along most of its length and joins the body at one end. In front, at any strength In front used to be all or nothing. A part was wholly in front of what it crossed, or it was not in front at all. Now how strongly you paint it is how far in front it stan… | — | |
| Community | Seamless tile sheets and batch processing Public release is still December. This build solves a tile sheet the way a tilemap uses it, and it puts the batch tool in the Steam install, so a whole folder of sprites can take the look you tuned on one. Tile sheets without seams A tile sheet is not a picture. Unity cuts it into cells and places each one beside cells it never touched in the sheet. Solved as one picture, a tile was smoothed in… | — | |
| Community | How steep is a painted dome? Public release is still December. Fold angle now sets the rim of a painted dome or dish, and a solve that loses the graphics card finishes on the CPU instead of stopping. How steep is a painted dome? Fill a convex or concave hint out to the edge of the shape. Fold angle is how steep that rim stands. Outline blur rounds the fill before the rim is taken, so the lip follows a smoother curve. In fr… | — | |
| Community | A Mask Map Unity 2D can use Public release is still December. Testers have a new Steam beta. Unity 2D Sprite-Lit has no specular map and no AO map. It has a Mask Map. What the file is When the export target is Unity, ticking Specular or Ambient occlusion writes one _mask.png beside the normal map, not two grayscale files. · Red is specular. Point additive lights at Mask (R). · Green is ambient occlusion. Point multiply li… | — | |
| Community | Layers, extra maps, and a recoverable session Public release is still December. Testers have a Steam beta of the current editor. This is what that build contains. Layers and scenes A prop standing in front of a character is two objects, not one silhouette. Solving them together asks the tool to invent a relationship the artwork never had. · Import sprites as layers. File > Import > Sprites as layers. Each layer has its own artwork, its own… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.