Wrack: Exoverse
Last seen
0Sampled 4 hours ago · not a live figure
—of peak
All-time peak
015 Sep 2026
Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
015 Sep 2026
| Published | Title | Build |
|---|---|---|
| Version 1.0.4 Released Hey everyone! This update adds greatly improved gamepad support, some tower rendering improvements, as well as some other fixes and improvements. Here's what's new: · When highlighting a tower that can be upgraded, the tower it can be upgraded into is now displayed. · Improved the valid/invalid tower placement effects. · Improved the rendering of holograms - both in the tutorial, and the Beacon… | 4304383 | |
| Version 1.0.3 Released Hey everyone! Quick little update to fix some confusion in the game, as well as fix some other bugs and issues. Here's what's new: · Combined the zoom and alt. fire buttons into a single button. · The alt. fire button, rather than the power shot button, is now used to refund towers. · Changed the default power shot binding from mouse2 to Q. · Added a default alt. fire binding on mouse2. · The W… | — | |
| Version 1.0.2 Released Hey folks! We've put out a minor update fixing several bugs, and improving performance somewhat. Here's what's new: · Rifles no longer do less damage at close range. · Modified the second tutorial so that you no longer have to do a point blank rifle shot. Adjusted the dialogue as well. · The Beacon is no longer invulnerable during the first tutorial. This fixes a rare issue with the first wave… | — | |
| Patch Notes - 9/15/2019 Hey folks! Small little update with some fixes and optimizations. Here's what's new: · Fixed Kain attacking more slowly when having the Rune of Ursa Major/Minor. · Fixed the rendering of transparent enemies exiting portals. · Fixed the game not properly ending after world 3. · Fixed enemies sometimes shooting the ground when your framerate is set higher than 60 FPS. · Made several optimizations… | — | |
| Final Beta Branch Update Hey folks! As we prepare for the full release, we want to make sure some last minute thing we're doing won't set everything on fire. We've made numerous optimizations in this update, so the game ought to be running better than ever. We invite you to check it out, and let us know if there are any problems. Here's what's new: · Added new weaponless arm animations. These are for when you're in the… | — | |
| Beta Branch Update #8 Hey there! Quick little update to the beta branch here to introduce some new content (gimlet turrets!). These past couple updates also address one of the big issues with the game from day 1, which is the way the range and speed stats work. Here's what's new: · Hooked up gimlet turrets! They're good to go now. Each level of turret ignores a particular aspect of enemy defense (shells, armor, etc.… | — | |
| Beta Branch Update #7 Hey everyone! Thanks to your great feedback, we're back with another great update! Keep it coming - we love hearing from you, and it helps make Exoverse even better! Here's what's new: · Finished animation work on the rare rifle - the stinger! It's all good now! · Split the items shop into *four* shops! You can now buy up to four weapons, artifacts, runes, and consumables every time you return… | — | |
| Beta Branch Update #6 Hey there! We're back with another great update to the beta branch! This one adds a great deal of polish, as well as some clarity improvements and gameplay updates to marks. Here's what's new: · Added a new and complete game over screen! It's much nicer than before, and fits the game's art style far better. · Added a new speed lines effect that replaces the screen blurring when using the turbos… | — | |
| BIG Update #15 "Into the Exoverse" Released! We're back with our biggest update yet! Last update was all about putting a nice little bow on the content we had... and this one is the total opposite! It adds a ton of fun, new content without being hamstrung. This will also be our final update before the full release . We're not exactly sure when that will happen, but expect a trailer to drop in the near future with a release date. On to the… | — | |
| MILESTONE Update #14 "End of the Beginning" Released! We're celebrating one year in Early Access with a HUGE milestone update! With this update, all content is 100% polished and where we want it. If you've been waiting to check out Exoverse, or haven't played in a while, now is the time! Here's what's new: WEAPON REWORKS · Reworked the Blitzar! Its pellets now have a chance to create a small explosion, and overkills create a normal-sized explosion… | — | |
| Update #13 "Mazes and Menus" Released! Hey there! With this update, we shed even more of our Early Access skin. We've added a sexy new main menu (the old one was a placeholder), and several other big improvements to the game's interface. We've also made big changes to the core gameplay by increasing the number of enemies on hard, encouraging... *gasp* tower defense! Here's what's new: INTERFACE · Added a brand new main menu! This on… | — | |
| Update #12 "From the Top-Down" Released! Hey there! Things are really improving rapidly! Here we are a mere two weeks later with another update that's massively improving the quality of life aspects of the game. Between that, some new features and improvements, we are in full stride! Here's what's new: ENEMY CODEX · Added an enemy codex to the tab screen! This now shows detailed information about each enemy, including health, Beacon D… | — | |
| Update #11 "A Starlyn is Born" Released! Hey there! We're back one week early with another update! We have a lot of changes aimed at making the game a lot more fun and less stressful to play, and didn't want to sit on those changes for another week. We'll try to keep these quicker updates going with the next one schedules for two weeks from today! Here's the full list of changes: STARLYN · Added a new playable character: Starlyn! She'… | — | |
| Update #10 "Into The Lab" Released! Hey there! We're back with another update! This one really seeks to make the game more understandable. With a new tutorial, an area where you can experiment, and new features like a grid display, we hope everyone can sail through the Exoverse confusion free! Here's the full list of changes: THE LAB · Added the lab! This is an area where you can test out your weapons, maze designs, and a whole l… | — | |
| BIG Update #9 "Hail to the Chieftan" Released! Hey there! Back to back BIG updates - wow! Good things come to those who wait. We've got a new enemy, better skyboxes and lighting, better visual polish and clarity, and more! Here's the full list of changes: KAGOROX CHIEFTANS · Added a new monster - the kagorox chieftan! They are now present in Rainforest II. · Green chieftans empower nearby enemies with the gift of regeneration, and yellow ch… | — | |
| BIG Update #8 "Your Life is Mine" Released! Hey there! We're back with another BIG update! This update completes the tower family by adding the 4th and final type of tower... mines! Not only that, but this update adds a more complete tubaki hunter, a new result screen, more combat improvements, much needed fixes, and more! Here's the full list of changes: TUBAKI HUNTERS · The tubaki hunter is now fully textured and animated! · Hunters no… | — | |
| Update #7 "Continuing Progress" Released! Hey everyone! We're once again continuing to make a great deal of progress! This update makes improvements to the combat system, the relic system, and even allows you to take a break and pick right back up where you left off! Here's the full list of changes: BETTER COMBAT · Snaar will now permanently chase you if you kill their nearby superior. · Rangers will now attack you if a xylander is kil… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 19 Oct 2019 | Sat | 17:21 | Version 1.0.4 Released | 4304383 | public | 1 | — |