BIG Update #15 "Into the Exoverse" Released!

Wrack: Exoverse · published

We're back with our biggest update yet! Last update was all about putting a nice little bow on the content we had... and this one is the total opposite! It adds a ton of fun, new content without being hamstrung.

This will also be our final update before the full release. We're not exactly sure when that will happen, but expect a trailer to drop in the near future with a release date.

On to the patch notes!

WORLD 3

  • Go deeper into the Exoverse with world 3 - the Orbital Station! Currently a graybox, but at least it has nice concept art!
  • Added the tympitt! These are shelled creatures that can wreak all sorts of havoc on your maze.
  • Added the oboar! These disgusting creatures eat corpses of their fallen allies to evolve into... even more disgusting creatures!
  • Added the saxxarac! These are stealthed enemies that sneak by your turrets undetected... unless you break their stealth by attacking them!
  • Added the kagorox overlord! This eldritch-esque abomination bestows nearby enemies with the gifts of stealth... or invulnerability! Kill them!
  • Added the tubaki predator/reaper! Would like to do more to differentiate these from the hunter.


MINIBOSSES

  • Added minibosses! These can spawn once during the final wave. Each species has its own miniboss.


NEW ARTIFACTS

  • Added Napalm Bullets! These cause your power shot bullets to explode causing burn.
  • Added Orbiting Grenades! These circle the player and explode when they make contact with an enemy.
  • Added the Cybernetic Leg! This enhances your sprinting by increasing sprint speed by 50%, and granting the ability to sidestep while sprinting.
  • Added the Bionic Lens! These enhances your headshots by increasing headshot damage by 25%, and granting the ability for headshots to ignore armor and penetrate thick skin (allowing you to headshot cymaran).
  • Added the Cyber Monocle! This reveals those pesky stealthed enemies in world 3.
  • Added the Triplex Capacitor! This gives you the ability to do *three* power shots upon filling your meter.
  • Added the Complex Capacitor! This allows you to charge your power shot all the way up to level 3.
  • Added the Neosteel Shells! This causes your slot 4 weapons to always fire their power shot missile (as opposed to the regular one).
  • Added the Power Coupling! Firing a power shot will cause it to be fired from *all* of your turrets as well.
  • Added the Antimatter Bullets! These cause your bullets to explode on contact.
  • Added the Magnetic Gloves! These will pull nearby pickups towards you.


NEW RUNES

  • Added the Rune of Monoceros! This increases the relic drop rate by 100%.


NEW CONSUMABLES

  • Added the Extinguisher! Cools all towers (and the Blazar!) when used.

NEW PICKUPS

  • Added Ammunition! This pickup reloads your current weapon.
  • Added the Quantium Battery! This increases your power shot meter by 3 (allowing your bar to fill completely with a complex capacitor).
  • Added the Coin Purse! It's worth $1,000. Adjusted the other gold pickups accordingly.


NEW BOSS

  • Added Bullero! He's an alien bull who will charge you when provoked. Oh, and that charge can destroy towers, by the way.


NEW & IMPROVED

  • Removed much of the XP-related progression. Champions, shops, inventory slots, etc. are now fully available from the start. Now, only power shots and the characters are unlocked through XP.
  • The thumper now fires a freezing grenade on the last round of the magazine, instead of a 20% freeze chance for any grenade fired.
  • Added a transition for going to/coming from top-down building mode.
  • Fixed several issues with top-down building mode.
  • The right mouse button can now be used to exit menus, shops, and the tab screen.
  • Items now despawn more slowly on hard, and much more slowly on easy/normal.
  • Reworked the unlocks menu. It now displays all of the icons all at once, instead of only 4 and making you scroll. This gives you a much better overview of what items there are and what's still locked.
  • Tubaki now spawn like regular enemies and no longer require unlocking. They also have upcoming icons like regular enemies.
  • Towers can now absorb phaseeker missiles - not just the Beacon.
  • Heavily buffed amp fields so they have a much higher damage dealt/taken multiplier.
  • Amp fields no longer go on cooldown until everything has exited the field for two full seconds.
  • Reduced bonus enemy damage to towers/Beacon from 100% to 50% on hard.
  • Increased the range on pistols from 192.0 to 256.0.
  • Increased the range on shotguns from 192.0 to 256.0.
  • Increased the range on the bazooka and Gravitar from 320.0 to 384.0.
  • Increased the damage on the pistol from 30.0 to 35.0.
  • Increased the damage on the revolver from 80.0 to 90.0.
  • Updated numerous descriptions for the sake of clarity.
  • Updated several enemy icons.
  • Tower bases now take a few kicks from cymaran before being destroyed.
  • Increased the spawn chance of artifacts during waves 2 and 4.
  • The oxygen canister now causes explosions to apply a burn.
  • The chlorine canister now causes large explosions to apply poison.
  • Reduced the health on Giggordo's totems by 25%.
  • Giggordo no longer instantly breaks tower bases with his girthquake. They can now withstand multiple hits before being destroyed.
  • Giggordo no longer fires his empowered missiles (the ones that persist after exploding) normally. He now only fires them when his power totems are up.
  • Added one additional cluster to the final wave of each level (in addition to the miniboss).
  • The current/par tower expenditure is now displayed next to the icon.
  • Doomwalker/Clawface explosion VFX now happen from the bomb location (instead of the spine).
  • Updated color on the phaseekers.
  • Power shot rockets now produce a large scorch decal (instead of a normal-sized one).
  • Renamed the Blazar's power shot from "Blazing Strike" to "Blaze of Glory". It's the perfect name and should have been called this from the start.
  • Improved the Uranus fun fact. Yes, I'm including this in the patch notes.

FIXES

  • Fixed the missing knife texture on the snaar trooper.
  • Reduced memory usage in the Nebula Omnis.


Thanks everyone! We'll see you for our full release soon!