Beta Branch Update #6

Wrack: Exoverse · published

Hey there!

We're back with another great update to the beta branch! This one adds a great deal of polish, as well as some clarity improvements and gameplay updates to marks.

Here's what's new:

  • Added a new and complete game over screen! It's much nicer than before, and fits the game's art style far better.
  • Added a new speed lines effect that replaces the screen blurring when using the turbosphere. This applies to Starlyn's speed boost perk as well.
  • Giggordo's totems now have VFX indicating their effect on Giggordo.
  • New VFX for the Gravitar's rocket explosion.
  • Improved the visuals of the store interiors.
  • Removed redundancy and increased clarity on many of the tower tooltips.
  • Turrets now properly attack monsters that have their stealth broken from taking damage or attacking.
  • Turrets will now attack stealth enemies that are marked.
  • Fixed a bug preventing headshots on shielded enemies when having a shield piercing item.
  • Started hooking up the new stinger animations.
  • Increased the damage towers do to marked targets.
  • Increased the item despawn time on hard from 16 to 24 seconds.
  • Reduced the marked status duration from 12 seconds to 10.
  • Reduced the number of enemies marking fields affect slightly.
  • Increased the combat reward for overkills and multikills on worlds 2 and 3.
  • Tweaked Dark Matter - it now upgrades kills. Normal kills become overkills (like before), and overkills will become hyperkills.
  • Began adding in hyperkills - overkills while possessing Dark Matter.

Thanks everyone! See you out there in the Exoverse!