BIG Update #8 "Your Life is Mine" Released!

Wrack: Exoverse · published

Hey there!

We're back with another BIG update! This update completes the tower family by adding the 4th and final type of tower... mines! Not only that, but this update adds a more complete tubaki hunter, a new result screen, more combat improvements, much needed fixes, and more!

Here's the full list of changes:

TUBAKI HUNTERS

  • The tubaki hunter is now fully textured and animated!
  • Hunters now cling to the wall briefly after you dodge their attack.
  • Tubaki now print a "Warning!" message when exiting the portal.


MINES

  • Added the 4th type of tower: Mines! When stepped on by enemies, mines explode causing all sorts of havoc.
  • Added land mines, which explode and damage all nearby enemies.
  • Added gas mines, which explode and create a poison cloud lasting several seconds poisoning all enemies that walk through.
  • Added flashbang mines, which explode and stun all nearby enemies for several seconds.
  • Added sticky mines, which explode and slow all nearby enemies.
  • Mines are now available in the tower shop once they're unlocked (XP level 20).


COMBAT IMPROVEMENTS

  • Pistols can now be fired more rapidly by re-pressing the fire button, rather than just holding it down.
  • Snaar can now be mini-stunned if you deal enough damage to them during their yell.
  • Rangers no longer all counterattack at the exact same time.
  • Xylanders will now counter attack only if the player kills another of the same exact breed (ex. rangers counterattack if a ranger dies, vagabonds counterattack if a vagabond dies, etc.).


NEW & IMPROVED

  • Added a brand new result screen! This is used between rounds, at the end of an area, and after defeating a boss.
  • Your reward between rounds is now based on more factors, and is different depending on the area you're playing in.
  • Overkills now increase the drop chance of a relic by 25%.
  • Each playable character now has their own conversations with the shop keeps - rather than always being between Kain and the shop keep.
  • Level 2/3 gravity fields are now more powerful.
  • Added VFX and a slight screen shake for the doomwalker's footsteps.
  • Added a screen shake to most explosions.
  • Added descriptions for all fields.
  • Added some missing transition sounds.
  • Remade the Anime Ace font and made several string tweaks.
  • Pressing enter during the third person animation now advances it to the end for the area cleared display.


FIXES

  • Enemies will now avoid walking over slopes on the Rainforest unless given no other choice. Flying enemies (and striders!) ignore this rule.
  • Fixed some world generation issues with the Rainforest.
  • Power shot damage that doesn't come from the bullet directly (ex. explosions) can now cause a power shot finish at bosses.
  • The automap is now affected by fades that affect the HUD.
  • Fixed animation events not occurring at the right times on animations with a randomized start time.
  • Fixed being able to save your game during the victory sequence.
  • Fixed a bug that was making fields not properly switch between activated/waiting for something to step in.
  • Marking fields now only activate when a monster walks in.
  • Fixed a bug causing level lights to not spawn in portals in the Metroplex.
  • Fixed the rules for placing towers. Mines and fields can be placed in the same node, but not in nodes with bases.
  • Fixed a bug that caused you to be a character other than the one you played as after exiting to a new level after restoring a save.

Thanks everyone! We'll see you out there in the Exoverse.