Unburied Demo
Last seen
0Sampled 3 hours ago · not a live figure
—of peak
All-time peak
010 Sep 2026
Last seen
0Sampled 3 hours ago · not a live figure
All-time peak
010 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch Notes: Co-op Fixes, and What Comes After the Last Night Co-op · Fixed: the joining player's squad no longer fails to refill during the day — this is the issue mentioned in the last update, and squads will stop shrinking night by night. · The colossus now walks and sounds like it on the joining player's screen. · Whoever finishes picking an upgrade first no longer starts moving early; both sides unlock together. · The war-prep and blood-moon supply p… | — | |
| In-game event | Content Update: Endless Goes Deeper, Night One Reworked v1.960 puts two things front and center: a redesigned pace for Endless Mode, and a full rework of Chapter 1, Night One. Endless now opens in a way that catches you, and your daytime preparation genuinely changes how Night One goes. Endless Mode, Now With Depth We looked at the data: too many Endless runs are over within the first few minutes. This batch rewrites the difficulty curve itself — ea… | — | |
| In-game event | We Heard You — Round Two: Clearer Builds, a Rebalanced Blood Moon Last time we said "we heard you." Here is round two — three things: the Blood Moon night rebalanced, builds you can finally read, and co-op waits and countdowns that stay in step. The Blood Moon is worth another stand Fell at the Blood Moon before? It's worth making another stand. We rebalanced enemy strength in mission 1-4: the horde's scale and pressure remain, but enemies are no longer damag… | — | |
| Game update | Unburied Hotfix — Co-op and Mission Completion Fixes Thank you for the detailed reports. This hotfix addresses issues affecting co-op campaign runs: · Fixed a card-selection synchronization issue that could leave both players waiting for each other after they had already chosen. · Fixed an issue where the third campaign mission could fail to end after the Colossus was defeated. · Fixed a related countdown crash that could occur when the card-sele… | — | |
| Game update | Unburied Hotfix — Fixes Based on Your Reports Since the demo opened, players have used the in-game F8 report to tell us about problems — precisely described, some with reproduction steps. We chased them down and fixed the most serious one. In this hotfix · Multiplayer pick screen froze permanently — if a teammate disconnected mid-pick, the game stopped forever on the "waiting for teammate to choose a card" countdown, frozen and unrecoverab… | — | |
| In-game event | Before the Blood Moon — You Have Intel and a Choice First, to be clear: this batch is not a reaction to the recently released prologue — we are still watching how it performs. These are the first round of improvements drawn from several days of play data and feedback since the demo opened, addressing confirmed issues around Blood Moon preparation, mode entry, and display. We said "we hear you," and the direction is not softening the night. It's… | — | |
| In-game event | Unburied — Update: "The Fall Night" — a playable prologue of the night the kingdom fell Every vigil begins with a defeat. This update adds a story prologue. Years before your first watch, the royal city fell in a single night — and you were there. Not as a Warden, but as a captain on the wall: the alarm bell, the tide of dead pouring out of the dark, each wave larger and hungrier than the last. There is no winning this night. Everything in Unburied begins here. As for what exactly… | — | |
| News | The Unburied demo is out — three vigils, and one night that never ends The demo is available now. What's in it: · Three full campaign vigils — from the first alarm at a border outpost, through a blood-moon hunt, to the Bursting Front: a bone colossus wakes on the third night and starts walking at your gate. · Endless — a vigil with no end, where dawn never really arrives. See how many nights your line holds. · Full 1-4 player online co-op — invite friends straight… | — | |
| Community | Unburied — store page is live. Hold the line until dawn, alone or with three. The Unburied King is dead, and will not rest. His army carries him home, night after night. Everywhere the procession passes, the dead sleeping under that ground wake and fall in behind it. The Wardens are not here to escort him. They are here to end him before he reaches his door. The Unburied store page is now live. A top-down survival tower-defense roguelite for one to four players online. B… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.