Last time we said "we heard you." Here is round two — three things: the Blood Moon night rebalanced, builds you can finally read, and co-op waits and countdowns that stay in step.
The Blood Moon is worth another stand
Fell at the Blood Moon before? It's worth making another stand. We rebalanced enemy strength in mission 1-4: the horde's scale and pressure remain, but enemies are no longer damage sponges — your build gets a real chance to come online.
Gear you can actually read
The equipment system itself gains no new items, and no equipment numbers were touched — this batch is purely clarity and feedback:
- Permanent collection pieces are now "War Gear"; in-run pickups are now "Field Forge" — two systems, two names, no more blur.
- A one-line build summary before deployment; swapping gear previews exactly which bonds rise or fall.
- The results screen now distinguishes refined / duplicate / new, and the four core effects finally show on-screen combat feedback.
Co-op: pick together, count together
- When both captains cross a milestone, both now pick their own card at the same time — no more taking turns watching a 30-second timer.
- You now see a prompt while a teammate chooses war preparations, and the day/night countdown stays identical on both screens all the way through, not just at transitions.
- A stuck card pick now auto-resolves instead of freezing the run.
Keep the F8 reports coming. We will be tracking Blood Moon re-attempts closely — this rebalance came straight from your reports.